Elite Dangerous

Elite Dangerous

The Guardians 2.2.03 Update and Beta

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54 Comments
Hellscream Jan 2 @ 2:01am 
I wanna trade with other players, why the hell u guys forbid the most basic element.
I wanna dock into a cairrier, I believe u guys can make it work, but faster please.
It is OK that u guys publish another DLC, we will buy it as long as the content are good.
Pharithos Dec 17, 2016 @ 2:27pm 
@alexbobb Absolutely invaluable.
alexbobb Dec 14, 2016 @ 5:56pm 
If Ftroop could make space even more boring, that would be great. Hey, lets make a new grind too!!! Maybe, add the Korean in Elite Dadgerous :Korean grindfest? How about, speeding up the shitty Supercruise mechanic? Speed up the jump to a new system? 44 seconds on average seems a bit long. How about dropping in to nav points and making them relevant? How about being able to jump to the secondary star instead of waiting (I mean supercruising) 15 or more minutes to something 150k ls away? How about you take away the wait time on transporting OR adding in wait time to reload, repair and refuel? Be consistent in adding annoying wait to the game. Also, your dads that gobble your dick on the forums, stop listening to them, they are fucking cancer.
ndrfn0 Dec 14, 2016 @ 12:40pm 
why not nerf ecm by having radiation homing missiles? if someone is using ecm you launch this missile instead of a torp and watch them panic as it homes in on their ecm
ndrfn0 Dec 14, 2016 @ 12:39pm 
from the blue text combat balancing... i dont see any changes there that will mean my armed trader/explorer loadout can go back into any combat at all like before engineers dropped.

but tbh the changes wont make much difference. you need a full combat ship (which new players means no combat at all for years until they can afford to buy a fully loaded combat ship) because the pew pews won the discussion after engineers. so all i do now is explore deep space. until they make combat rank decay over time, and make it sothe game ONLY considers combat rank to generate npc opponents (not ridiculously sending elite pirates after a harmless combat rank explorer due to his ability to fly in deep space and record system data!) its not so much fun as the original or as before engineers
Canis Majoris Dec 14, 2016 @ 11:28am 
Add the Italian language
Tunsafun Dec 13, 2016 @ 1:52am 
333 hours on record? filthy casual
luksm23 Dec 12, 2016 @ 8:08pm 
For those that want story or something more to do...Why don't you work on your own faction? Time yourself to see how long it takes for you to dominate a system. Then time yourself on how long it takes for you to dominate the neighboring system. Eventually you have become a power in your own right around the size of the empire or the federation or the alliance....with many hundreds of REAL players carrying water for your power. I'm sorry but there are not many games out there that do that. Elite Dangerous is taking gaming to a place it has seldom gone before. Did there need to be 300 billion visitable systems? Of course not. Could one player, indeed, every player currently playing all working together, explore the -entire- elite galaxy? Of course not. Doesn't that alone say something special, something unique about this game?
williamson462 Dec 12, 2016 @ 3:10am 
DaRK I have the same problems as you mate I understand some of missions but not all of them especially trying the assination missions and the horizons ones where you have to destroy skimmers etc are even harder,......Wish they would do a tutorial on them as well for us newby.....
M00NSH0T Dec 11, 2016 @ 2:53pm 
did 2.2.03 fix the issues with wings in conflict zone finallly? I haven't played in like a month or two due primarily to this issue. Looking forward to coming back, but I haven't seen it listed in any of the patch notes.