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A cyberpunk game for the source engine

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Dystopia is a cyberpunk themed total conversion of Half Life 2.

Dystopia places the player into tense combat situations in a high tech world spanned by computer networks. As either Punk Mercenaries or Corporate Security Forces the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.

Cyberspace is a three dimensional representation of the world's network. Inside cyberspace players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.

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Dystopia 1.5.2
We've received a few more Patreon contributions[], allowing us to continue work on Dystopia through the weekend this month. Thank you!

On both our Bug Tracker[], and the official Discord Server[] everyone has been extremely helpful reporting bugs and joining us for play-test sessions. We appreciate it big time!

  • Updated UI to better match Dystopia aesthetic.
  • Updated chat text to be somewhat larger.
  • Fixed Cybernetic objective 3 spawn doors not opening for Punks.
  • Fixed Vaccine objective 2 JIP door not opening for Punks.
  • Attempt at fixing Fusion objective 1 spawn door for Punks.
  • Added margin within death noticies / obituaries.
  • Another attempt at fixing the tilted view (We think we got it this time people!)
  • Fixed context-sensitive taunts (I don't think so sistah!)
  • Fixed global voicecomms not showing in chat.
  • Fixed color of team chat and voicecomms.
  • Fixed a number of client related crashes.
  • Fixed round end panel buttons not changing color correctly.
  • Fixed view jitter at round end.
  • Fixed over-bloom for Windows clients.
Known Issues
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