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Dota 2

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Dota began as a user-made modification for Warcraft 3 and has grown into one of the most played online games in the world. Following in the tradition of Counter-Strike, Day of Defeat, Team Fortress, Portal, and Alien Swarm, Dota 2 is the result of Valve hiring the community developers who built the mod and giving them the chance to finally build a full product out of their idea with the help of a professional team of developers and artists at Valve.

As for the gameplay, it’s a little hard to describe. The camera is set in the traditional RTS perspective, but it wouldn’t be fair to call Dota an RTS. And while each hero starts at level 1, and many times hits the level cap of 25, it wouldn’t be fair to call it an RPG.

Lots of people have tried to assign various genre names to Dota, but we think Action RTS is probably the most descriptive. And while we don’t spend a lot of time trying to figure out what genre the game is inventing, we can’t stop playing it internally!

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The International prize pool is already halfway to the 15 million dollar mark in just 10 days, with 90 days to go. We're still working on building the second set of Immortal items, but they're not quite ready yet. We know the most important aspect of these Immortals is their quality level, so we are also planning on spending some extra time polishing them rather than releasing them quickly.

You'll still see an update to the Compendium this week though. Included in that update you'll find new challenges, the Item Recycling system, and new ways to earn Compendium Points.
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