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Dota began as a user-made modification for Warcraft 3 and has grown into one of the most played online games in the world. Following in the tradition of Counter-Strike, Day of Defeat, Team Fortress, Portal, and Alien Swarm, Dota 2 is the result of Valve hiring the community developers who built the mod and giving them the chance to finally build a full product out of their idea with the help of a professional team of developers and artists at Valve.
As for the gameplay, it’s a little hard to describe. The camera is set in the traditional RTS perspective, but it wouldn’t be fair to call Dota an RTS. And while each hero starts at level 1, and many times hits the level cap of 25, it wouldn’t be fair to call it an RPG.
Lots of people have tried to assign various genre names to Dota, but we think Action RTS is probably the most descriptive. And while we don’t spend a lot of time trying to figure out what genre the game is inventing, we can’t stop playing it internally!
Dota 2 Store
Dota 2 Workshop
With Wraith-Night now well underway, we want to put out a call to any artists who would like to participate, through the Dota 2 Workshop, in our next big event. A new event is coming to Dota 2 at the end of January, and we are looking for submissions that draw on visual themes from the Chinese New Year, Chinese history, and springtime. Be sure to mark your submissions using the "Spring2014" tag when placing your items on the Workshop. For everyone else, the best way to help is to visit the Workshop often and vote for which items you'd like to see in Dota. All submissions must be on the Workshop by January 15th. Good luck, and have fun!
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