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Dota began as a user-made modification for Warcraft 3 and has grown into one of the most played online games in the world. Following in the tradition of Counter-Strike, Day of Defeat, Team Fortress, Portal, and Alien Swarm, Dota 2 is the result of Valve hiring the community developers who built the mod and giving them the chance to finally build a full product out of their idea with the help of a professional team of developers and artists at Valve.
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As for the gameplay, it’s a little hard to describe. The camera is set in the traditional RTS perspective, but it wouldn’t be fair to call Dota an RTS. And while each hero starts at level 1, and many times hits the level cap of 25, it wouldn’t be fair to call it an RPG.
Lots of people have tried to assign various genre names to Dota, but we think Action RTS is probably the most descriptive. And while we don’t spend a lot of time trying to figure out what genre the game is inventing, we can’t stop playing it internally!
The warmth of the summer months is now just a memory, and the creeps already see their breath frosting in the chill air. To help get the heroes ready for the coming snows and the joys of winter celebration, we are now officially accepting submissions from Community artists based around the themes of Frostivus, and the frigid trappings of winter, to be considered for inclusion in a new treasure.
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Make sure to mark your submissions with the "Frostivus 2017" tag when tendering items to the Workshop. All submissions must be on the Dota 2 Workshop by November 20, 2017. As before, we would like to ask artists to avoid the use of any concepts that involve human skulls, blood, and gore.
Additionally, all Dota fans should remember to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the selection process.
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