Tetrobot and Co., first info and concept arts

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[$$$]_Mothman795 20 Nis 2013 @ 10:42am 
Awesome!
Voomby 11 Nis 2013 @ 2:00pm 
Loved BTM, so can't wait for this one.
Greyscar 8 Nis 2013 @ 5:44am 
Well, for what it's worth, I totally believe in you guys and just know you'll pull it off. ;-)
Captain Will 8 Nis 2013 @ 1:08am 
Thank you again for your feedbacks!
Hope we'll be able to, sort-of, prove that the control scheme doesn't change the interest of the puzzles :)
Dandaf 7 Nis 2013 @ 6:24am 
bien hâte d'y jouer. si c'est bon comme le premier; ouch!
The Player Formerly Known as AWG 6 Nis 2013 @ 10:08am 
@DarkNemo, my English is not very good and I can't probably explain what I really think. I'm not critizing your work, or saying I want you to add keyboard controls on a game natively designed for mouse control. What I'm saying is that - in my personal opinion - I can't believe that you decided to hugely alter the original interaction between the player and the game (i.e. no more many keyboard keys to press, let's just do everything with taps and slides) just without thinking at the mobile market as THE primary resource. But ehi I only read one single news and I can be wrong, and I'll be happy to be proved so. The game graphics look awesome and I'm sure the storyline will be great as BTM's one was. Still, as far as I love games like Angry Birds or Fruit Ninja, I would never buy those for my PC.
{Drac}kongoth 6 Nis 2013 @ 9:38am 
awesome :D
RIP Minecraft 6 Nis 2013 @ 7:12am 
I share reservations on hearing the game will be mouse and no keyboard. It may be coming out first on pc, but if its control system is designed to be easy on tablets and phones then I doubt it will feel optimal on pc.
FuKuy 5 Nis 2013 @ 12:30pm 
Wow! I didn't know a sequel was in the works. Nice!!
Captain Will 5 Nis 2013 @ 4:38am 
The reality is more like "Let's make a better game than Blocks That Matter on PC and try to make it phones and tables friendly". Tetrobot and Co. wil be released on PC way before the touch devices versions, by the way.

When a game is designed for mouse controls (like Diablo, Starcraft, adventure games...), I think it's better to play this way. We'll see if we have keyboard or gamepad controls, but mouse will probably be better since the game has been designed for mouse control.