We have released another patch for Blackguards just now!
Changes do not include a new chapter at this time, but rather focus on improvements to the existing content. On the technical side we fixed some crashes that occured on 32-bit systems together with some stability issues. Concerning gameplay there have been some tweaking and balancing with the item prices alongside some fixes to the interface.
As always you can find all the changes in the following changelog:
Changelog Patch 2 (Revision 31691)
Some minor bugs in cutscenes have been fixed.
Some dialogues have been fixed.
Some text- and NoKey-errors have been fixed.
The game now runs correctly in Steam offline-mode.
Fixed a crash that occurred on 32bit systems after the first two fights in Morbal.
Improved overall stability.
Interface and Text
Dragging Items from a Merchant directly to the character equipment doesn't buy the item without confirmation message anymore.
Using provisions through resting now refreshes group encumbrance correctly.
Fixed a bug that created negative weapon talent values.
Battlelog shows all entries correctly again.
The Morion Helmet is now part of the Brigandine-Set
Prices for most items have been reworked, but are not final.
A new two-handed sword has been added to the Mengbilla arena merchant.
Hi there, we are proud to tell you that you can play chapter 2 from now on. We want to thank you very much for your detailed feedback and your bug reports. We are constantly improving the quality of the game and keep discussing your feature requests.
Chapter 2 is of smaller scope than chapter one and thus will take less time to play through. This is not because we were too lazy to produce content. But our writer and game designers agree that this, at least in our humble opinion, is the best way possible to present the story. The good news is that chapter 3, all sidequests included, will be around twice the size of chapter 1. So stay tuned for new content!
Don’t stop telling us your opinion and most t importantly: don't stop having fun to play Blackguards. And thank you all for your great support!
Please read our known issues list first before playing chapter 2.
Steam - Players, who have already played the Beta, have to delete the „achievement_states“ and „achievements_local“ files from the folder C:/User/*Username*/AppData/Local/Daedalic Entertainment GmbH/Blackguards (Standard path).
- The Steam cloud is still deactivated because of a bug. Savegames will not be synchronized automatically, until this is fixed.
Blocker/Crashes - The game may sporadically crash on some maps. In case please look at our thread how to handle crashes.
Graphics - There may be minor graphics bugs on some maps, like white flickering objects.
- Some enemies may just disappear from a map after they die.
- Large Screens and resolutions (e.g 2560x1440) will make all texts blurry.
- The character model of gladiator Jesebella has no hair.
Interface and Text - The pictures in the tutorial are still Placeholders or haven't been implemented yet.
- Several descriptions of Talents, Spells and Items are uncompleted or not final.
- The Setting to deactivate the tutorial only works partially.
- If an item from a merchant is directly dragged and dropped to a characters equipment, it will be bought without prompting a confirmation message.
- The Battlelog only shows the most recent entry and entries from past turns. This will definitely be fixed in the next patch.
Languages - All languages besides German and English are only partially implemented.
General - The portraits for the main character have been reworked.
- Some text- and NoKey-errors have been fixed.
Interface and Text - Equipped items cannot be sold infinitely anymore.
Balancing - Armor sets have been readjusted.
- Prices for most items have been reworked, but are not final.
Quests - The Dwarf Games Sidequest will now correctly award loot and AP upon completion.
- The Brotherly Love Sidequest has been fixed.
Sound - The whispering voices in the very first fight are hearable again.
RPGCodex.net (13.11.2013) I swear, I haven’t had this much fun whacking enemies in turn-based combat since Knights of the Chalice. There aren't many games out there where almost every fight feels unique, challenging and genuinely fun, and Blackguards manages to actually fit into this category.
Hookedgamers.com (15.11.2013) A dash of Expeditions: Conquistador, a pinch of Dragon Age and a large helping of the wonderful storytelling talent that Daedalic Entertainment normally so generously pours over their point & click adventures. That’s honestly the best way that I am able to describe Blackguards but, at the same time, it doesn’t do the game the justice it deserves. Blackguards is something new, something different and I’m in love with it even in its ‘early access’ state.
GameSkinny (13.06.2013) It is very rare for games like this to be developed nowadays. If you are a fan of older PC RPGs or even some of the newer ones and you want to play a game that has some depth, a wonderful story, and an intricate combat system, check out Blackguards when it's released this year on PC.
We've got some good news for you! Based on your very good feedback here on the boards, including bug reports, we've worked on Patch 1 for this Early Access phase. This update will be provided to you in about an hour (thats around 5 p.m. CET / 7 a.m. PST). We did our best to improve overall gameplay, as well as technical performance. Of course, our efforts are far from complete by now! We could not tend to everything we are aware of already, but remember that further updates are coming along soon.
Please note that this is not a content patch, which will be released in about a week from now and will include the second chapter.
If you do not wish to play the updated version of Blackguards, you can switch off auto-updating in your Steam library (right click on Blackguards -> Properties -> Updates).
Please keep up the good work. You helped us a lot already and we highly encourage you to go on with what you're already doing: Playing the game and giving us your opionion.
So, without further delay, here's the changelog for Patch 1:
Added the hotkey “K” for hiding dev build infos.
Added „simple“ hex field which is only outlines. Found in the “Options”.
Added display of actual weapon value modifiers.
Added in-battle voice comments from heroes and npc's.
Added missing sound fx to chapter 1 cutscenes.
Improved overall sound balance (most significantly: lowered music volume).
Improved sound fx for special attacks and monster maneuvers.
Added additional loading screen hints.
Fixed several crashes and freezes.
Fixed the savegame list overlaying the main menu loading screen.
Fixed that hovering the attributes in the character sheet would highlight all base values after a while.
The infobox is now cleared after switching to another character sheet tab.
Talents/Spells/Attributes etc. are now locked to the infobox with a click.
Fixed that stackable items have a „How much to use“ setting, even if the stack only had 1 item.
Skill changes will not be saved without asking anymore, if the player switches to another tab of the character sheet. (E.g skilling a talent and then switching to attributes.)
Fixed loot menu visual fx.
Removed F12 console hotkey.
Fixed that all armor pieces were marked as being metallic.
Moving the worldmap via mouse drag will not accidentally let the player travel to another hotspot anymore.
Fixed several typos.
Fixed several “NoKey” errors.
Fixed several translation issues.
Fixed Quest reward of the „Brotherly Love“ sidequest.
The player can now return to the Neetha graveyard if he didn't visit all tombs before getting chased out by Lasca.
Bal and Cadalman are now marked by a Questmarker during their part of the Main Quest in Drôlsash.
Fixed a number of floor material and foot stomp fx bugs.
Fixed loot menu sounds.
Fixed a bug that caused some dead enemies to „shine“.
Fixed that Portuguese was displayed as Portuguese-Portugal instead of Portuguese-Brasil.
Register as Contributor button should work correctly, now.
we just uploaded the manual in English language. You can find it directly on the steam page of the game. Below the languages on the right side. Its a pdf file of about 14 MB and you can find additional information about the game there.