Our intentions for Patch 1.3

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Sliven Feb 23 @ 11:16am 
Thanks for the game. I love it...
But please fix fonts and buttons/icons for high resolution displays.
It spoils everything.
I am trying to play on 2560 x 1440 and everything looks literally awful!!!
I can see huge pixels in fonts and buttons, other games looks ok...
Remark [Monks] Feb 20 @ 11:09am 
Thanks for the game! I'm waiting some patches to do this game better!
madaje7117 Feb 18 @ 4:22pm 
Love the changes. If I could I would like to request 2 other changes in a future patch. Please make it so that if a character joins temporarily that I can move their skills/end turn/wait to the hotbar. It is so annoying to have to do it the manual way. Also I would recommend that you get rid of the beginner option in creating your character. I had no clue I could create my own and I just happened to click on it after the first run. Building your own character is all what RPG is about. Also even if you are a beginner it is helpful to learn more about how the game works by seeing what choices you have in the first place. Just my two cents. Yah, yah, I know two cents is worthless these days....
b5001 Feb 17 @ 9:04pm 
Do your save games get the patch or do you have to start over.In Divinty OS everytime a patch comes out it makes your save game not work.Do your save games work after patch.
b5001 Feb 17 @ 9:01pm 
did they fix the neverending goblin spawn or whateverthere called stoped my game could not get past that part sucked killed the witch or shaman and then neverending goblin spawn i killed about a 1000 of them.
Vampiro Feb 17 @ 1:30am 
Part 2:

- instead of just adding an autosave between follow-up battles, it would be nice to be able to re-equip the chars when restarting a battle, eg. to then apply a different tactic.

- the equipment changes in flashback fights should really be patched.

- Clarum Purum: It so far grants a percentage to resist poison. Possibly you could just increase that value. 100% immunity is dumbing down yet again.

- I hope the balancing changes are not on the lines of "everything will be easier".
Vampiro Feb 17 @ 1:29am 
Hi,

I did not like the previous patch too much, which made things much easier already.

- always showing hit chances is not a good idea. And on top of that even better passive stats? PLEASE DON'T make these changes for the highest difficulty setting! You once promised, in advance of the release, to not dumb the game down. Please stick to this promise and rather introduce a new difficulty level.

- the mouse-over parry information should be banned from the highest difficulty setting. Is it so difficult to remember whom you have attacked in a particular turn? This is also breaking your "not dumbing down" promise.

- showing the dice rolls is really good as an option.

- improving the descriptions is good, too.

Dark13cloud Feb 16 @ 5:27am 
I will reinstall and give the game another chance after the patch
LLLEP6AKOB Feb 16 @ 5:10am 
More DLCs!!!
~Draugkir~ Feb 16 @ 4:28am 
Add some random encounters too.. random encounters important if the player wants to grind some exp or win some extra items.. and would add a lot of gaming time and fun to the game.

Random encounters could be added when the player goes from a to b etc.. really a missing factor in your game, in my humble opinion of course.