Bohemia Interactive today announce the €500,000 Make Arma Not War content creation contest for Arma 3. With cash prizes ranging from €20,000 to €200,000, spread across four different categories, the studio challenges people to deliver their best work yet - and potentially move onto the radar of hundreds of thousands of Arma 3 players.
Using the game as their platform, people can compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The headline prize will be awarded to the winner of the Total Modification category, where the sole victor will be taking home €200,000. In the other categories, prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000). Projects which show a lot of potential might also be offered a contract by Bohemia Interactive, whether they have won the contest or not.
“We’re delighted to be running a contest of such an incredible scope. The Make Arma Not War contest was brought to life to support our dedicated community of content creators, and stimulate the exciting culture of creativity that has formed over the years”, said Ivan Buchta, Creative Director at Bohemia Interactive, and one of the contest organizers. “Of course, with the stakes being this high, we’re expecting people to raise the bar – and we hope Arma 3 players will be there with us, to boost morale, and enjoy the fruits of the contestants’ hard labor.”
In addition to the €500,000 in cash prizes, Bohemia Interactive is also proud to announce a unique collaboration with the International Committee of the Red Cross (ICRC), who will be handing out the Health Care in Danger Special Award. Given to the entry which covers the topic of ‘health care in danger’ the best, the winner(s) will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.
While the application period is scheduled to open in 2014, people are already welcome to start working on their project. The closing date for submissions is October 28, 2014, after which a jury of Bohemia Interactive representatives and other industry professionals will begin to evaluate the finalists in each category (10 in the Total Modification/Multiplayer Game Mode/Addon categories, 20 in the Singleplayer Game Mode category). The winners will be announced on January 15, 2015. More details, including how people can cast their vote and support their favorite projects, are to be announced at a later date.
“With the launch of the first Arma game in 2001, we’ve laid the foundation for our series’ long-standing history in user-content and modifications. It has led us to enjoy many amazing creations, among which is the popular DAYZ mod”, said Bohemia Interactive’s CEO Marek Spanel. “Support for mod-making has always been a priority, and with Arma 3, our goal is to take it to the next level. The Make Arma Not War contest, as well as Arma 3’s integration of the Steam Workshop, the updated EULAs, and our refreshed Arma 3 tool suite, is all part of this effort. We can’t wait to see what comes from it!”
The rules for the contest, which also includes information on dates, prizes, and categories, can be found on www.makearma.com.
Bohemia Interactive today announced the release date of the second campaign episode for Arma 3. Picking up from where the first episode left off, the campaign is set to continue with the release of the ‘Adapt’ episode on Tuesday January 21st, 2014.
The official campaign for Arma 3, named ‘The East Wind’, unfolds over three episodes: 'Survive', 'Adapt', 'Win'. In the first episode, players were introduced to Ben Kerry, a regular soldier who’s part of a NATO-peacekeeping mission in the Mediterranean. After a botched withdrawal trapped Kerry’s unit on the island of Stratis, in the midst of a flashpoint, they attempt an escape to the neighboring island of Altis.
"While the first part of the campaign focused on the basics of infantry combat, this second ‘Adapt’ episode plays with the other cool features of Arma 3’s sandbox”, said Jaroslav Kasny, Playable Content Lead for Arma 3. "Players will find more open and unorthodox scenarios, and with the help of guerrilla warfare, set out to defeat a much stronger enemy."
Before the upcoming holidays, ahead of the second episode’s launch, Bohemia Interactive will already be releasing the episode’s new sandbox content. Included in this (free) package are 3 additional vehicles for the Altis Armed Forces faction. The Wy-55 Hellcat helicopter has previously seen action with the British Armed Forces, and now provides a maneuverable and armed aerial reconnaissance platform for the AAF. The FV-720 Mora is a tracked Infantry Fighting Vehicle best employed in combined arms warfare. Last but not certainly least, we find the fully new MBT-52 tank, brought in to the round out the faction's war fighting options. The vehicles, plus other new content such as black versions of the MX rifle family, infra-red grenades and the LRPS sniper scope, will be made available on Wednesday December 11th via an automatic update on Steam.
FROM: Project Lead
TO: Arma 3 Users
INFO: Asset library, Announcing announcements
This week's report will be a little dry. We are going to be announcing several things later this week or generally soon™. One such announcement is to provide a specific date for the deployment of the 'Adapt' campaign episode. As the designers iterate the more open and free scenarios of this stage, other developers have jumped back into the voice recording studio this week. The briefing performance capture was recorded a while ago, but now it's time to do the final scenario conversations for all actors - as well as some new radio protocols (one of which by our own designer Nelson Duarte as an Altian local speaking English). Meanwhile Audio Lead Jan Dušek is mastering the last of five new music tracks added as a score for the episode.
FROM: Project Lead
TO: Arma 3 Users
INFO: AAF vehicles, Licensed data
Last week was packed with reports; after the usual SITREP, we followed up with a SPOTREP for the 1.06 patch release. On the same day there was the premier TECHREP, to keep track of the release and updates to the Arma 3 Tools suite. Initially we'll be updating the tools on the same cycle as the main game, but we'll see how that goes. Keep reading for some hints of useful additions to the package coming up soon!
Another thing in the pipelines for imminent staging on devbranch: three more vehicles and a sniper scope! These will be part of the next game update.
We’ve finally released the first version of the Arma 3 Tools suite on Steam yesterday. It deals with processing source data and preparing it for the Real Virtuality engine, as well as packaging it into addon PBO files. You’ll find the package in the Steam client library, by switching the filter to Tools and finding the Arma 3 Tools application.
Tool Commissar, Petr Kolář, has the following to say: “What a rollercoaster it has been! The urge to create a new modding tools suite for Arma 3 has resulted in challenging decisions about the right way and priorities. The initial release is something like the Alpha was for Arma 3 - a stepping stone to build on. Our plans are bigger than just the creation of addons; we have added some samples (and may continue to add more if they desired), Render Worlds for keying of scenes, and we got rid of the P:\ drive to promote direct testing of created content in the game.
There is still a long road ahead for the tools we would like to have for our community, and it also depends on your feedback. One of the next steps has been already announced by Marek Španěl himself in his Report In! interview: tools are going to have a separate branch with assets from previous projects to work with, and there’s more coming. Stay tuned for more intel and shout out what you think. It matters to us.”