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Archeblade

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Welcome to ArcheBlade Official Group

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Welcome Archebladers,

Archeblade is a third-person view fighting game that users fight along with multiple players in real time. Users control one of several characters, each with a strong personality based on the fantasy novel 'ArcheBlade'.

Which character will you choose based on various attacking styles? Will you prefer to fight with a gun, a sword, a hammer, a scythe, or even a magic bullet?

It’s your call.

Official Website
Facebook Fan Page

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Update V1.0.5.0020 and Patch Notes
Hello again fellow Archebladers! It's now time for the first update of this year! Update 1.0.5 brings with it some much needed bugfixes, as well as the first balance changes to the game in almost 4 years!

Code wise the game should be much more stable now as we have managed to squash several new and old bugs from the code! Hopefully this means everyone will have a smoother experience playing the game (Yes we know about the lag and desync and are working to improve that as best we can!). In terms of balance, we've taken community feedback and input into our first round of character changes. The characters we focused on in this update are Ridika, Cezanne, Gaspar, and Dic. Hopefully you all will find these balance changes to be a step in the right direction, and even if not, be sure to let us know your thoughts on the forums!

As always more updates are on the way, as we move into creating more content for Archeblade as well as continue to work on improving and optimizing servers for the game! If you happen to come across any bugs in this patch, please report them on the forums and we'll be sure to push out hotfixes as fast as possible! That's about everything to say for now, enjoy the game! ~:elrath:


Join the Discord: https://discord.gg/M3ye9hs




Patch Notes V1.0.5.0020

Maps
New Content
  • New BGM added for Ruins
  • Ambient sound added to maps
  • Ruins Invulnerability now works consistently
  • Fixed a bug which instantly killed Cezanne when using shift, or Renny when using Q

Patches
  • Ruins BGM is now properly affected by the "music" slider
  • Fixed Altar of War crash
  • Fixed collision detection in several maps


Gameplay
Patches
  • Fixed taunts not being properly canceled when performing another animation
  • One taunt can now cancel another (e.g. Canceling F1 with F2)
  • Fixed freezing upon respawn if you died while blocking


Balance Changes
    Ridika
  • HP changed from 1950 to 1450
  • AP changed from 1300 to 1150
  • Reduced altR damage from ~695 to ~570
  • Reduced RR damage from ~335 to ~290
  • Reduced RaltR damage from ~615 to ~480
  • Changed altRaltR
    During the use of RR, only one R may use super armor. If the first R uses the super armor, even if used in rage mode, the second R will not use super armor. If the first R does not use super armor, then the second one will. altRaltR will still move and deal increased damage, but will lack super armor and cost only 20SP instead of 30SP.

    Gaspar
  • Mines now cost 2RP to place
  • Fixed the duration of LLR's hitbox to better match the animation
  • JaltR now costs 20SP instead of 15

    Dic
  • Totems now have 6000HP
  • Reworked how totems function
    Totems now have a decaying lifespan instead of a set duration. Every second, the totem will lose 50HP (1/120th of its max HP). Undamaged, a totem will last for 2 minutes. Damage done will reduce the lifespan of the totem.

    Cezanne
  • Reduced the fire delay on R by 15%
  • Damage done by Drain Life Aura (F ability) no longer restores RP

    Elika
  • Adjusted the hitboxes of shiftR so that it hits more consistently in desync
  • Damage dealt by shiftAltR has been reduced to 370 from 540
  • The hitbox of RR has been matched to the lasers from the animation. Now slopes downwards and has a range of 1350 instead of 1000
  • Adjusted the hitboxes of LLR so it hits more consistently in desync

    Sewon
  • Fixed the hitbox duration of LLL to better match the animation

    Other
  • Removed infinite juggles from: Gaspar, RennyF, RennyG, Dic, Valle
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