I’m sure many of you guys are still saddened by our recent announcement. We have read your comments after the announcement, and your supportive words really warmed our heart. Thank you again for your support.
As promised, today we’re going to share with you our plan on how we’re going to compensate your investment and what kind of changes we’re going to make in what will likely be our last patch. It would be great if you could take your time to read the followings.
1. To all of you who invested at least $20 purchasing items in-game. (Not DLC)
We will send you a key that unlocks every in-game content available. Please send ALL Purchase Confirmation Emails (preferably in a single email) OR send ALL Purchase Confirmation Numbers you received from Steam to:
However, if you have bought either one of the following DLCs,
- Early Access Starter Pack (Unlocks all characters and recolors)
- Early Access Basic Pack (Unlocks all characters)
- Early Access Premium Pack (Unlocks all characters & premium skins)
- Starter Pack (One with Valle Wings)
You don’t have to take any action. We will unlock every in-game content available for you later through a patch.
For those of you whose purchase amount exceeds $20 ($30, $100, $200 or even more for example), you will first get the key above, but we’re still unsure what kind of additional compensation will be suitable for you. This also includes Indiegogo contributors.
It would be great if you could let us know your thoughts by sending us an email or leaving a comment below. We will have to make a decision and select one of your ideas that are doable for us.
2. The following changes will be made in our next patch.
a) Items are currently divided into two tiers. We will make them equal so that they all have same tier stats.
b) All items will be purchasable with Meceta (including Costumes), however we will keep their GEM prices to respect the users who purchased GEMs.
c) We will take away stats from “Accesssories” making them cosmetic-only.
Thank you for your time, and see you again soon in our next announcement.