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Arcane Worlds

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714 Members  |  76 In-Game  |  174 Online  |  0 In Group Chat

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This update brings some optimizations and a new world type (mountains). The game now uses vertex shader textures, so I had to drop support for some old Radeon cards that don't support this feature.

Change log:
  • New world type: mountains.
  • Using vertex shader textures for height map and water foam flow (moving some calculations to GPU).
  • Smoother nearby land (clamped bicubic interpolation).
  • Culling out-of-view land, water and lava.
  • Fixed guard tower shooting at mana gatherers.
  • Various minor improvements.
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