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AI War: Fleet Command

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AI War: Critically acclaimed co-op hybrid of RTS, 4X, grand strategy, and tower defense.

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AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums[]

Report bugs and suggestions on MantisBT[]
AI War web IRC[] / / #aiwar

What is AI War and Why Would You Want to Play
We've got a summary on our features page[] as an introduction to what AI War offers.

Free Trial Demo, and Stance on DRM
We do have a demo[] that restricts a campaign length up to three hours with simple ship types and easier AI difficulties. You can play as many campaigns as you want with any expansions even in multiplayer while being able to activate the trial into the full game by simply inputting the serial keys in the options menu without having to redownload the client. Any game you were playing while in trial mode can be resumed after activation.

Our games have absolutely no DRM as we believe they are neither effective nor convenient. Standalone keys can be registered on Steam if you made your purchase elsewhere (it may take a month or so for new products to be recognized).

Questions or Feedback? Community Forums and Bugtracker
If you've got a question about our game or our development studio, please feel free to pop over to our forums[] We have a friendly and active community that often discusses about game balancing and posting up tales of joyous victory or sudden defeat on our After Actions Report[] forum, and our developers are always on the lookout for technical support or direct inquiries.

If you've got suggestions on the game itself or found a bug, please visit our bugtracker[]. Give a quick search first before you make a submission to lighten the load on the moderates there.

More Information
Please visit our website at for more information on both AI War and its expansions, and our other games. Use the dropdown menus toward the top to navigate.

Arcen Games Official Site
AI War Official Wiki
Arcen Games Forum

Meddelelser _
AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums[]
Report bugs and suggestions on MantisBT[]
AI War web IRC[] / / #aiwar

Please see the original post here[]

Changelog may be found here[]

This one is another coat of polish for the new expansion and 8.0 in general, so nothing earthshaking here. That said, there are changes I think will make some folks pretty happy:

- The galaxy-display-modes for fabricators and golems are now much nicer to use, with both showing the names of the actual units on the galaxy map rather than you having to mouseover to see what specifically is there, and with the fabs mode combining the old three separate filters into the one (and adding in the Core Turret Controllers, too).

- Line-place is now much better for placing multiple parallel lines at once, as a common-case for mines is to put three lines side-by-side. Doing three lines separately tends to cause the second and third lines to only place every other mine due to collision, and also takes longer, so now you can place all 3 (or more) lines at once and none of them will collide with other mines placed in the same action.

- The Ally Roaming Enclave commands now have a GUI rather than just being chat commands. It’s not a very pretty GUI, but it’s a lot better than… well, chat commands.

- The AI’s response to the Exodian Blade will now be less dependent on how fast you get through that progression’s earlier phases, which should help us be able to actually balance the final phase (though it may well not be there yet).

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.[]
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