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AI War: Fleet Command
AI War Beta 5.023

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Please see the original post here
Changelog may be found here
This one has a bunch of tweaks and fixes that should be really welcome (almost all of them were player requests, after all). There's actually quite a bit that is significant in here, such as many golems getting tweaks and turrets getting energy costs rebalanced almost across the board.
But of course none of these compare to... the antimatter starship. I mean siege. I mean dreadnought. I mean, now it's actually called "plasma siege." Wow that's a lot of identity shifting to go through in its life. This is a ship that has been in the game since very shortly after 1.0, so basically since June 2009, and we've just never been able to get a design for this one that folks have been happy with long-term.
This new design I didn't see until reading about them in the release notes that Keith typed up, but I think this stands a good chance of being the final design at last. The plasma siege starships have a unique role, a useful role, but not one that is prone to either abuse or long periods of listlessness.
If you are looking for an AI War, give the latest AI War Sortie Bulletin a look! Post your info in the comment section and add each other over Steam to organize a game. This is reposted every few months to refresh the list of available and eager players looking for a game, so check the Steam announcements once in a while.
This is a standard update that you can download through the in-game updater itself, if you already have 5.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 5.000 or later, you can download that here.
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