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Please see the original post here
Changelog may be found here
This one contains a huge chunk of the "base game" (not part of the expansion) work going into 7.0. Following the expansion's theme we've just put a lot of work into updating the AI itself to better deal with the many additions and changes made to the game over the last few years, and also take advantage of new things we've learned in that time.
So fair WARNING: this release has some significant "foundational upheavel", mostly in the AI code, and may have some very
strange and wonderful bugs (more strange than wonderful). That said, we've put many hours into testing it both in unit tests and just playing the game and it's been stable, smooth, and fun so I think it's ready for beta release. If/when you run into issues, please let us know! :) And please give us your feedback (positive or negative) on the changes in general. You may not even notice them very much depending on the situation, depending on how much time you spend actually looking at what the AI units are doing.
Please view the remainder of the post at the original post; it is too lengthy to post here due to character limitations.
If you are looking for people to play AI War with, give the latest AI War Meetup Sortie Fall 2012 a look!
This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.