What is AI War and Why Would You Want to Play We've got a summary on our features page as an introduction to what AI War offers.
Free Trial Demo, and Stance on DRM We do have a demo that restricts a campaign length up to three hours with simple ship types and easier AI difficulties. You can play as many campaigns as you want with any expansions even in multiplayer while being able to activate the trial into the full game by simply inputting the serial keys in the options menu without having to redownload the client. Any game you were playing while in trial mode can be resumed after activation.
Our games have absolutely no DRM as we believe they are neither effective nor convenient. Standalone keys can be registered on Steam if you made your purchase elsewhere (it may take a month or so for new products to be recognized).
Questions or Feedback? Community Forums and Bugtracker If you've got a question about our game or our development studio, please feel free to pop over to our forums We have a friendly and active community that often discusses about game balancing and posting up tales of joyous victory or sudden defeat on our After Actions Report forum, and our developers are always on the lookout for technical support or direct inquiries.
If you've got suggestions on the game itself or found a bug, please visit our bugtracker. Give a quick search first before you make a submission to lighten the load on the moderates there.
More Information Please visit our website at arcengames.com for more information on both AI War and its expansions, and our other games. Use the dropdown menus toward the top to navigate.
AI War: Vengeance of the Machine adds a host of new features to an immersive indie strategy title already bursting in base game and expansion content. Additions include several new AI types, map styles, bonus ship types, optional AI plots, and much more.
We thought we’d finally outsmarted the AI... we were wrong!
About AI War: Vengeance of the Machine The AI's gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you're one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices), but focuses on enhancing the already-incredible variety of your main opponent: the AI. The possibilities grow exponentially with the addition of the new "Dual Type AI" system (ever wonder what a single AI player would be like with Thief AND Speed-Racer? Find out!), AI Planetary Subcommanders, and Dire Guardians. They say the best stories revolve around an awesome villain, and this expansion takes AI War's villainy to new heights.
Key Features * 8 new AI types, from the honorable "Chivalric" which refuses to harass your Advanced Factories and other irreplaceables to the bleedingly-hard "Vicious Exotic" which eschews normal waves in favor of hammering you with massive Exogalactic Attacks.
* 2 new Map styles: Wheel and Honeycomb.
* 6 new Bonus Ship Types, from the modular Protector Starship to the hilarious "space dock artillery cannon" Neinzul Railpod.
* 2 new optional AI Plots: Hunter (which brings the AI's Special Forces from strong to nightmarish) and Shark.
* 5 new Core Guard Posts to defend the AI homeworlds.
* 7 new Guardian types to add variety to the AI's heavier units.
* 28 new achievements.
* More awesome music from Pablo Vega!