Votekick Update Votekick has been tweaked to try and reduce abuse of the feature.
Any player can initiate a votekick, however, now only players on the same team as the player subject to a kick vote can vote on whether they should be removed from the game or not. This should still allow players who are griefing their team mates or obviously abusing a glitch to be kicked whilst making it harder for players who are simply good at the game to be booted out.
The function keys for voting yes or no have been changed. F1 is now "No" and F2 "Yes".
The host of a custom game can kick any player from their game. However, this only applies to the original host for the game, if that host leaves this privilege will be lost!
The host of a custom match cannot be targeted to be kicked from the match.
In VIP mode if the VIP is kicked, for any reason, another VIP should be selected from the remaining members of their team.
Server Auto balancing Over-rules Custom Match Settings
Several functionality issues with the new Votekick system
Fixed a lobby issue whereby changing the Max Players whilst a player joins could cause the player to ghost and break the lobby.
Changing Anti-alias graphics settings no longer require a client restart to take effect.
Several Client/Server Security Improvements
Fixed an issue which could cause construct names to not update if a player changes class with the keyboard.
Fixed an issue which could cause block usage to not update if a player changes class with the keyboard.
A number of translation/text updates were applied.
Fixed an issue where leaderboards could appear empty without a relevant error message.
Improved the handling of network errors in the leaderboard menu.
Graphics Defaults now affect the Draw Distance setting.
Updated Default Shader Quality to Medium.
Fixed an issue where Turrets could be placed inside blocks in some situations.
The Server List will now sort servers by current players, followed by maximum players by default.
Spectators can now be seen on the score screen and vote-kick dialog from the opposing team.
If network connection is lost while on the "lobbies menu", you will now be sent back to the main menu and shown an error message.
Fixed an issue which could allow non-hosts to change UGC settings after the host lost network connection.
Improvements to the frontend and backend processing of the leaderboard.
Removed deprecated key bindings
Prefabs are now known as constructs in all menus.
Fixed an issue which would cause players to be presented with a blank screen when entering spectate as classes are changing.
Projectiles now explode 50 blocks above the highest block
Fixed an issue where a player joining from spectators could be auto-assigned a restricted class.
Fixed an issue where the team progress bar could be positioned incorrectly if the window was resized.
Flare blocks are now counted when repairing bases in Demolition Mode.
A number of security/hack fixes have been attempted.
Fixed several issues which could cause the class menu button to become enabled at the wrong times.
Fixed an issue where the Construct Set field could yield no options in a Map Creator lobby.
The default selected equipment item is now always the most practical item in a players inventory.
Fixed an issue with the Maximum score in Demolition Mode.
Fixed an issue which could cause a survivor to remain a survivor after death in Zombie! Mode.