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A new Tale of Tales in the making!
June 3, 2014 -
Even though we still have a lot of work to do, we have set up a page here on Steam for our new game in production, called
have a look
and let us know what you think so far.
We're making this game for you. So we really want to know.
Jun 16, 2014 @ 12:40am
Yes, the Sunset forum is preferable for this, if only for the benefit of others interested in these questions.
You don't change the story so much as define your position in it. That applies to both the backstory of the revolution and your relationship with the owner of the apartment. In many cases it will be a matter of doing certain things or not doing them. In the case of the relationship, many tasks can be done in two ways. Depending one which one you choose the relationship will evolve in a certain direction. The game will be very clear about the difference between the two.
Jun 13, 2014 @ 11:59pm
btw I'm also curious about how the player will affect story/character in Sunset. Do you interact only with objects and not other people directly as in Gone Home? How are decisions taken and how do they affect story/character?
If you prefer to talk on the Sunset forum, or can't go into detail about this at all yet I understand.
Jun 13, 2014 @ 11:39pm
Re: Brasil, you should come visit for the world cup :b
Sorry if my comparisons of Gone Home/HOME are confusing, I didn't mean to compare them directly to Sunset or cause some expectation. I guess you kinda have to play/watch HOME to know what I mean too so I'm not helping.. on top of not knowing all your games, sorry. But Sunset does sound interesting.
I do agree on the sequel thing, well it can work but can cause too many expectations
Ohhh Sleeping Beauty... it was my favorite Disney movie, specially that creepy scene where she goes through the stairs for the spinning wheel xD I'm curious
Jun 12, 2014 @ 1:29am
Don't worry, O Trovador, any "sequel" we would do of The Path would be very different from the original. And we do have a bunch of ideas lined up for other fairy tale inspired games. We're still working on The Book of 8 (based on Sleeping Beauty) and we also have an idea for a slightly erotic Cinderella dancing game.
But, yes, indeed, the situation of Sunset very much deals with military dictatorships in South America, because we feel there are strong links between those and the present, global situation. And Brazil is a big inspiration in terms of landscape and architecture!
Jun 11, 2014 @ 6:40pm
Everyone wants a sequel to The Path, but me... I always fear sequels, especially when dealing with my favorite games :P
But I would love to play another fairy-tale inspired horror game. :)
The old tales are very inspiring: Hansel and Gretel, The Goose-Girl at the Well, Hop-o'-My-Thumb, Bluebeard...
When I saw the Achurian Air website (http://sunset.voyage/home.html) and some pictures on facebook I remembered one of the ultra-nationalists slogans from the military dictatorship that begun here in my country on the 60's and finished on the 80's:
"Brasil: Ame-o ou Deixe-o" - Brazil: Love it ou Leave it.
Ages of violence, fear and darkness begun here in 1964.
I think I'll this game...
Jun 11, 2014 @ 1:44am
Sunset is not a horror game. We think of it as a thriller (a political thriller, I guess, in true seventies style :-) ). But with an optional romantic angle. You can choose how you develop your relationship with the unseen owner of the apartment.
Yes, every day the apartment will be different. Even the city outside will change (explosions!). And the character's attitudes change as well. Sunset has a classic 3-act backbone structured around the psychological evolution of Gabriel Ortega, the owner of the apartment. There is nothing vague about it. But there is a spectrum for ambiguity in terms of how you feel about the whole thing.
Jun 10, 2014 @ 2:58pm
Yep that's the one. The creator said it was an experience, you decide what has happened in the past... the character's perspective changes depending on what you do.
I think the experience being satisfying is important, even though it's hard to measure that, but it's a lot wrapped in the narrative. Both Gone Home which I was like "oh so it's not a horror game after all" and HOME with its vague texts as endings had let downs in the end, not that it ruined the experience though.
Sorry I'm rambling again. Things happening as you play in this, I'm guessing means you go back to the apartment everyday and see things have changed, not that you see it change in real time, right? Is it a love story of sorts though? I have to admit I'm more into "creepy" kind of games
Jun 10, 2014 @ 12:17pm
I'm not Elciled but I assume they mean this game:
Jun 10, 2014 @ 4:37am
Thanks for commenting, Elciled. Could you post a like to this "HOME" game?
Thanks for sharing your experience of the endings in The Path. There will probably be multiple endings in Sunset and definitely ways of influencing the story. But the point is not so much to change the actual events as to define your own position in them, and as a result the emotional impact of the game. Like The Path, Sunset very much wants to engage with your imagination.
We liked Gone Home because it offered such a simple way to be present in an environment. But the experience of Sunset will be quite different because the story happens as you play (as opposed to discovering a story after it has happened as in Gone home, and Fatale). We hope to make it quite thrilling, next to beautiful. And there will be seventies gadgets to play with! (the apartment is based on a design we found in a 1970 Playboy magazine)
Jun 8, 2014 @ 2:26am
I liked Gone Home, but not a lot. I liked the mystery of discovering the story, but the gameplay felt like an horror game and its sad family story barely registered in comparison, when I remember it.
I just played HOME, which I describe as Gone Home without the sappy story, and with the ability to make decisions that alter the story and get different endings. To me it was as scary as The Path (just slightly). Problem of HOME is endings are very unsatisfying.
The Path was pretty surreal/ambiguous, but getting those endings and seeing that crazy stuff at grandma's place was satisfying enough.
Just some thoughts (kinda random, but since you said Gone Home). I haven't been able to play your other games, so can't comment.. apart from Endless Forest which is not my thing. Don't always need videogamey, I liked Dear Esther cause it was like a dream/death experience. Proteus though, too vague.
Don't know what to suggest for your game though, but great to know you got Mr Wintory!
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