Tabletop Simulator

Tabletop Simulator

Update v9.6 New DLC Battle For Greyport, Hands Overhaul, & Custom Rotation Values!

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32 Comments
TheYGODragon Aug 13 @ 9:46pm 
is anyone else getting connection issues with the game lately? cause me and my friends where playing tabletop sim a week ago with no issues and now every time my friends join my game they crash when i try to join they're games i crash and i have no idea whats going on with this, even on other peoples servers my ping will go from 60 to 500 in the spand of a second without the ping bar showing it. whats going on with tabletop connection?
Kimiko  [developer] Aug 8 @ 12:45pm 
@rev.fry The scripting API has been updated now. Sorry for the delay.
AyanZo Aug 7 @ 8:58am 
There is a bug that for linux users, whenever I press the (shift) key, both left and right I spawn a '0' and '/' respectively. This occurs even if I don't type anything and only press shift once. This started to occur when the colored textual update was made live.
Comrade Tum Aug 7 @ 4:09am 
TableTop Simulator has a burgeoning RPG community, and there *are* solutions for character sheets, but nearly all are overly complicated or prone to bugs. How about a simple panel editor like the notebook, but where we can define editable areas?
Can we get some kind of generic character sheet object for roleplaying games? Some kind of panel designer where we can drop input fields for numeric or text, and simple text objects.
rev.fry Aug 7 @ 12:12am 
When are you updating the scripting documentation? I would like to see details on deal and how that differs from dealToColor.
Knil  [developer] Aug 6 @ 2:26pm 
Hotfix 3 now live. Please restart Steam to ensure you have the latest update.

Scripting:
Scripting setPosition() and setRotation() will now cancel the matching smooth action.
Fixed issue scripting issue with setPosition not working consistently from Hands.

DLC Grey Port:
Small corrections to the scripting, naming of items and card placements.
Giddy Grenade Aug 6 @ 10:14am 
Not sure where best to put requests for future updates, but I'd absolutely love it if maybe we could have a square and circle function for the vector and paint drawing tool. Like how in photoshop you just drag on the canvas and make rectangles, squares, circles and ovals; I think it'd be extremely useful to be able to do this for a bunch of different game types. Especially when running tabletop rpgs.

That said, thanks for the steady updates and awesome game!
Skor Aug 6 @ 8:24am 
>Fixed Lua setPosition() not removing cards from hands.
This doesn't seem to be completely fixed on my scripted poker table. There are scripted 'fold hand' buttons that, when clicked, use setPosition() to remove cards from the clicker's hand and put them in the muck. It works for most players, but when the host of the game uses it, the cards go back into their hand.
Jim (Lucky seven) Aug 6 @ 3:23am 
@John Wick Which table are you spawning into ? your not talking about the DLC....as that one doesn't have a yellow seat.
HourEleven Aug 5 @ 3:29pm 
Checks to see if tablet works with Mac yet. Nope.