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Team Fortress 2

 
This point ain't gonna cap itself!
We thought you might be interested in seeing some of the "behind the scenes" work that goes on in Team Fortress 2. The process usually starts with a team discussion: This helps us determine the goals of the map we're going to build. In this case, we wanted a game mode that had an intense, centralized experience with quick player turnaround. We liked some of the facets of Arena mode, but it was clear that many players don't like to wait for the next round to play.

Read the complete blog post



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snorlacks posted on September 13, 2009 @ 5:16am
gay
 
^2[PcS]^6flapjax#pzlatanerd posted on September 09, 2009 @ 7:30pm
no your face aint gonna cap itself D:<
 
제스터 posted on September 08, 2009 @ 2:56am
ha...... so... : ]
 
(¦R-N-G¦) Clear Sky Scout posted on September 04, 2009 @ 1:28pm
Dear VALVe officers: Please, everyone is begging you, raise the chance of getting hats! We all love TF2!
 
Arrowblade ZAF/CTMs The Hunter posted on September 04, 2009 @ 11:20am
can somone help me make a server stay there forever pls ty (:
 
DOMO-KUN posted on September 03, 2009 @ 12:25pm
100th comment woot!
 
Johnny_English_001 posted on September 02, 2009 @ 12:16pm
I have no hats and I PLAY ALOT gimme valve gimme!!!!!!!!!!!!!!!
 
Kurmz posted on September 01, 2009 @ 9:01pm
yea....hats should be given after you get all the achvs. in a class its bullshit that you get it on random and not for your hardwork and dedicated gameplay. Just my opinion (yes i spelt it wrong >_<).
 
-=NBN=- ViperFTW & School Shut! posted on August 31, 2009 @ 12:24am
I agree with Darkwolf, getting all of the achievements for 1 class should give you 1 random hat for that class...But that's just my opinion :)
 
[OWGS ADMIN] Darkwolf posted on August 30, 2009 @ 2:44am
There should be a way of getting hats that relies on the achievements

1 - 10 of 105 Comments