Today Tripwire Interactive announces the addition of Steam Workshop support for Red Orchestra 2, making it easy to download or share custom maps and mods for your game.
While there isn't much available in the Workshop just yet, expect to see some top-notch maps soon, as mappers compete in Tripwire Interactive's “Counterattack” Custom Map Making Competition, on now. With over $35,000-worth of prizes, including a custom PC for the Grand Prize winner, we're sure to see some incredible maps show up. Information on the contest can be found here[www.heroesofstalingrad.com].
If you're interested in trying your hand at modding, or at participating in the mapping contest, the team at Tripwire has put together a handy wiki[wiki.tripwireinteractive.com] with documentation for getting started with the RO2 editor and publishing to the Workshop. The Red Orchestra 2 SDK is free for anyone that owns Red Orchestra 2, and can be found in the 'tools' section of your Steam library.
Croteam, the developers behind Serious Sam 3 announced today the addition of Steam Workshop support for their game and mod tools.
After a brief beta period, the Serious Sam 3 Steam Workshop launches with over 60 mods available for immediate download, created by talented community modders and mappers. The custom content includes multiplayer and survival mode maps, multiplayer character skins, weapon modifications/re-skins, enemy modifications/re-skins, gameplay changes to campaign mode, and much more.
Simply browse around the Workshop and subscribe to any mods, maps, or items you wish to add to your game. Be sure to check the tags and description to understand what game modes the item is available in. Then, the next time you start your copy of the game the items will be downloaded (or updated) and be ready for use.
If you're interested in trying your own hand at modding Serious Sam 3, you can check out their wiki here[serioussam.com] to get started. The editor itself is already listed in your Steam tools library if you own the game--select "Tools" from the drop down in your Steam library and look for "Serious Sam 3 Editor".
Natural Selection 2, the highly anticipated sequel to the popular Half-Life mod, is now available for purchase on Steam and includes support for its own modding and Workshop right out of the gate.
While the game itself released only hours ago, the Natural Selection 2 Workshop is already populated with over 75 mods and maps from the game's early beta testers. Jump in and check out all the custom content and when you're ready to get started creating your own mods, head on over to their wiki[www.unknownworlds.com] for an introduction.
It’s been a year since the Steam Workshop first launched as a submission path for items in Team Fortress 2. Since that time, the Workshop has quickly grown to support many games with different models of player-created content and exposed many players to the world of modding along the way.
When the Workshop first launched last October, users could submit models such as hats and weapons for TF2, which would then be voted on by the community of Steam users. The Team Fortress team then selected the best of the best and shipped those in the Mann Co. in-game store, with authors getting a cut of the in-game sales.
A few months later, in February of this year, The Elder Scrolls V: Skyrim launched on the Workshop, allowing users to easily share and download mods made in the Skyrim Creation Kit. The Skyrim Workshop quickly grew and today hosts over 10,000 items, mods, quests, and entire new worlds.
In the following months, Portal 2 shipped with an incredibly easy to use level editor and Dota 2 shipped with a similar curation model as TF2. These were quickly followed by Sid Meier’s Civilization V, Total War: Shogun 2, and a growing collection of indie games.
Today, there are 16 shipped titles on the Steam Workshop, with many more currently preparing for launch and in various stages of private testing. There are almost 300,000 items, ranging between models, animations, maps & levels, scenarios, and even full games made in GameMaker Studio. Those items add up to over 55 million downloads. Workshop contributors for TF2 and Dota 2 combined have been paid millions of dollars for the items they’ve created now on sale. The Workshop is also regularly one of the most visited destinations in the Steam Community.
So, what’s next?
Valve has always been committed to supporting the modding community and content creators of all kinds, and many of us got our starts in this industry as modders. Some content creators in the Steam Workshop are already professional game developers, while many more are just starting out with a promising future in that direction. With that in mind, we have some exciting additions coming to the Steam Workshop in the coming months to better support content creators, modders, and the community in general.
Our goals are to:
Make sure that content creators have the tools they need to keep doing what they do best
Add more ways for content creators and customers to communicate
Enable a broader base of content creators, contributing to the community in a greater variety of ways and mediums
Look for more details in the near future as we work toward expanding the Workshop and releasing the next set of features.
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