Starting today, item creators in Team Fortress 2 and Dota 2 Workshops may choose from a selection of toolmakers, communities, and mentors and allocate a percentage of revenues from in-game item sales to the toolmakers who aided in the items' creation.
Since the Steam Workshop launched in October of 2011, over 1,200 items created by members of the community have been made available for sale in Team Fortress 2 and Dota 2, producing over $10 million in royalties paid to item creators.
However, creating high quality content for games is rarely a solo endeavor. Along the way, item creators often make use of specialized tools and receive help, guidance, and feedback from various communities and individuals. We've heard from a number of item creators that are looking for a formal way of recognizing and rewarding the toolmakers and service providers that have helped them. Now they can!
When submitting an item to the Team Fortress 2 or Dota 2 Workshop, item creators can select from a list of companies, organizations, or individuals to receive a portion of revenue from that item's sales.
The contribution will be made from a set percentage that is redirected from Valve to the toolmakers, not taken from the item creator's royalty.
There are a lot of organizations and companies that provide valuable tools and services to aid in the creation of game content. But it's usually not obvious to us which of these organizations are providing the most value for any individual content creator. We've started with a basic list (links below), but we'd like to hear about others from item creators such as yourself. Jump into the TF2 and Dota 2 Workshop Discussions and tell us what other communities, individuals, or companies have helped you along the way that you'd like to be able to compensate.
If you already have an item in the Team Fortress 2 or Dota 2 Workshop, you can add and set these royalty splits by visiting the page for your item in the Workshop (only available for items that have not yet been accepted for sale in-game). Click here to view all your workshop items.
Two awesome games; two goofy Workshops. Today, two racing games sharing the Joe Danger name released, complete with Workshop integration for sharing your creative and wacky track creations.
Both games have a sandbox mode where you can create your own levels using the same tools that the games' developer used to create the official levels. Then, easily publish to the Steam Workshop. Or just browse the Workshop and subscribe to the tracks created by others.
The Joe Danger Bundle includes the two games plus extra content that lets you build and share Minecraft levels and race as any of the nine characters from Team Fortress 2! Buy it before July 1st and save 40% off the regular bundle price.
Defender's Quest: Valley of the Forgotten, a Tower-Defense/RPG Hybrid, has added Workshop integration for modding a variety of aspects of the game.
Modding Defender's Quest will let you change every detail about the game: graphics, story, audio, enemies, character classes, and whatever else you can think up. Now you can easily find, install, and share mods with just a few clicks.
The developers have put together a great Steam Guide for getting started with their modding system, which you can find here. You'll also find a couple fine examples of their mod tools in action with a couple mods already in the Defender's Quest Workshop. One created by community member "Melon" and another created by the developers themselves.
Plus, save an incredible 66% when you buy the game before July 1st.
Weld together 30-story-tall beasts. Give them shielding, lasers, plasma cannons, and particle beans. Beams. Whatever. Imbue your creations with motion, and then create arenas to house them. And then share it all with the community.
This must mean that the Early Access title, Drunken Robot Pornography has released their Workshop and made it visible for all to see.
Browse around the Workshop for giant robots or new maps and easily add them to your game. The team over at Dejobaan has even put together a handy guide to help you get started with creating your own custom robots.
Now you can create and share new rules, scenarios, and maps for your cities and vehicles. Tweak game values to increase bus capacity, create new objectives, or create entirely new custom city maps. Subscribe to other modifications made and shared by the community to expand your game.