Notes, 10/18/13

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MrKaBoom 16 déc 2013 à 7h04 
How do I download this patch , if it's possible ...
jorgensen.f 7 nov 2013 à 10h37 
please!!! Add free keyboard mapping. I am left handed and the fixed key mappings are a insanly pain in the ass!
Iburato 2 nov 2013 à 23h21 
NICE! ;)
a55mu11e7 29 oct 2013 à 2h39 
I've ran into an issue (i use a razer deathadder mouse) when I'm looking around, the view seems to 'fling' itself around and it's hard to take on a juggernaut when i can't get my reticle on him :-/
SindBAD 28 oct 2013 à 8h00 
Ok
fatrussiangirl 26 oct 2013 à 20h51 
Awesome! Thanks for the keyboard /mouse support!
Mourning Glory 24 oct 2013 à 6h49 
Came here to say exactly this! definetly a good idea. It sucks to be penalised for having a life outside the computer, even if a persistant world adds to the general gameplay.

jpkomm 47 minutes ago
Just a thought for those of us that may not be able to get on daily: It would be nice to have a toggle option to "disable" the "stuff happens when you aren't playing" feature. Yes, I know it may take away from the reality of the game, but if someone is in a position where they can't get on for days, it is only going to piss them off and make them not want to play.
jpkomm 24 oct 2013 à 5h58 
Just a thought for those of us that may not be able to get on daily: It would be nice to have a toggle option to "disable" the "stuff happens when you aren't playing" feature. Yes, I know it may take away from the reality of the game, but if someone is in a position where they can't get on for days, it is only going to piss them off and make them not want to play.
Alitari 22 oct 2013 à 17h45 
The characters don't blink ... it's kinda creepy.

NPCs that you do not yet have control of do not equip themselves intelligently from the house reserves ... they seem to grab a random weapon, resulting in people using sticks when there are much better weapons available, or using shotguns in the watch tower (which is very ineffective). They also do not appear to use their special combat abilities when you are not in direct control of them.

The progression of zombies is somewhat odd. The Feral is the 2nd most dangerous zombie special, but is the 1st special you encounter ... the bloated and armored zombies are laughably easy to kill. Perhaps changing the order of their appearance from Feral -> Armored -> Bloated -> Jugernaut ... to Bloated -> Armored -> Feral -> Jugernaut ... would be a more logical progression.

I can run down a Jugernaut with a station wagon (knock him down, then run him over) ... but I was unable to do the same with a police cruiser.
Alitari 22 oct 2013 à 17h38 
Every game I've played so far, as soon as the option comes to move to a new house, I have the resources to move to the garage at the other side of the map ... there is no feeling of progression between houses (working my way up to the big time). Further, as noted on the Wiki, by the time you relocate your house, most of the neighbour events have occured near the church, so the new neighbourhood feels somewhat empty.

Will there be an option to start the game already at the church or will each game require you to go through the same opening sequence at the ranger station?

In the mission where The Garange Enclave build their tower, Quentin died ... apparently due to some kind of grenade (I wasn't using them) after he was on the ground surrounded by zombies ... nonetheless, he was present in the cutscene with the sheriff ... and he called me on the radio to ask about Alex / Becca ... when I got there, he wasn't there, but he kept calling asking me to drop by.