Sanctum 2 - Development Update #5

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scarecrow0588 Jan 15, 2013 @ 5:06pm 
Glad to hear this. A suggestion: in order to improve co-op atmosphere and friendship, maybe you can design some more powerful attack methods needing two players' cooperation.
@AntonWestbergh Jan 15, 2013 @ 2:27am 
Cogajon, yes in Sanctum 2 enemies will be aggressive and chase you :)

scarecrow0588, dont worry. We still have Mazing, something games like Dungeon Defenders don't.
TigerHawkins Jan 14, 2013 @ 7:30pm 
sounds like it'll offer a greater challenge. i'm looking forward to it.
scarecrow0588 Jan 14, 2013 @ 6:39pm 
I don't like the idea of attacking player or tower. It is too much similar to Dungeon Defenders. The uniqueness of Sanctum is the reason I continue playing.
Cogajon Jan 14, 2013 @ 5:20pm 
Hey, I have a question. In Sanctum 2, are you going to have a health bar and aliens can attack you and stuff? In the first Sanctum, I felt it was kind of boring not being able to die unless the core explodes. You could make it so there's a respawn time, so that you won't just die and be completely screwed for the rest of the round, but you could die, wait a few seconds, come back, and do it again. I dunno, just a thought. I want to put it on some idea forum thing that the devs ACTUALLY read. ;)
bobsuper2 Jan 14, 2013 @ 4:05pm 
@AntonWestbergh Jan 14, 2013 @ 11:52am 
We're doing our best :)
TheKido Jan 14, 2013 @ 11:47am 
Cool ! =)
Alexandra Berryman Jan 14, 2013 @ 11:47am 
Hurry up D: