Hi everyone! Sorry for bothering you with this on the RUSH page. We're just really proud of our latest (and last) game, the shooter/platformer RIVE, and we want to spread the word!
Besides updates, we've been working on RIVE's marketing recently. So far, we've reached a core group that's very enthusiastic (with a 95% positive rating here on Steam!), but we hope to find a broader audience in the coming months.
You can help us a lot by filling out the RIVE Marketing Questionnaire we've prepared. It doesn't matter whether you're familiar with RIVE, or have played it or not. We'd just like to get as much input as possible!
Hopefully this will give us some insights into how to talk about the game better. Completing the form should only take a few minutes, so don't hold back :-)
It also helps us if you share the above link with your friends and relatives. Thanks a bunch!
Two months after RIVE's release, we're pushing out a major update featuring Challenges, Battle Arenas and a new Normal campaign difficulty level. The update is released on Steam today and will be available for PS4 later this year. Also, as we've previously said, RIVE is Two Tribes' last game, and we felt that this would be a good time to give you a status update.
We got totally addicted to watching people play RIVE on YouTube and Twitch, often late at night due to differing time zones. We saw people set unbelievable Speedrun times and even complete the entire Single-Credit Mode (without ever dying), something we didn't really think was possible!
People are having a ton of fun with our final game, so it's no surprise that the feedback we get most often is: it should go on longer! We totally understand, especially as the existing extra modes (Speedrun and Single-Credit) focus on hardcore players who want to refine their RIVE skills.
For this update we wanted to add more real content, but new levels with the production value of the main campaign just weren't an option (more on that at the end of this post). Ultimately we found a great way to extend RIVE and provide more variety with the new Challenges and Battle Arenas.
Challenges has something new for you every day, in bronze, silver and gold variations. We challenge you to complete special tasks in familiar backdrops, with a cumulative difficulty level. Essentially, there will be something to do every time you return to RIVE.
Battle Arenas, on the other hand, offers endless fighting, begging the question just how long you could possibly survive. We've taken three popular scenes from the game and extended them forever… or until you inevitably crash and burn. (Active Steam players were able to playtest this idea in the temporary Skywhale Survivor special mission.)
There's another oft-heard piece of feedback. While RIVE met our goal of making a hardcore game for fans of classic shooters and platformers, some people just find it too difficult. A few even called us “sadistic”! Although, to be fair, we also had a guy complaining the game was “too easy”…
Many people told us RIVE is "the hardest game of the year", often as a compliment, but sometimes as a complaint too. Well, it's impossible to please everyone, and trying to do so will often result in something shapeless and bland. But let's just say that now that we've reached the hardcore, we want to make RIVE a bit more fun for all of you less hardcore players too.
We already tweaked the game's difficulty in earlier updates, but for v1.1 we've really gone in to polish some of the tougher parts. The in-game statistics helped us a lot as we could see where people died the most. On top of that, we added a Normal difficulty level to the campaign and separate missions.
We still feel Hard is the way RIVE is meant to be played, but for those who need it, Normal comes with stronger bullets, less damage from enemies and stronger health pick-ups.
If you're curious, here's the full changelist for RIVE v1.1:
CHG: Lots of difficulty tweaks in earlier missions, including increased field of view in some difficult areas
CHG: Mission 1 extended
ADD: Replaced the in-game Soft Mode with a Normal difficulty level, which is directly selectable from the main menu. (The teddy bear icon has left the building. Instead, you now get a star when you play on Hard. Because you're a star to us, geddit?)
ADD: Daily Challenges (descriptions only in English for now), including new Shield pick-up, low-gravity condition and auto-rotating fire
ADD: 3 endless Battle Arenas
FIX: Secret pick-ups can be picked up again (sorry about that)
DEL: Norris achievement (we replaced it with three Challenges achievements)
CHG: Lots of small fixes
Two Tribes Update
So what else is going on at Two Tribes? We said last summer that RIVE would be our last game[www.twotribes.com], and that we'd support it as well as we could.
Today, Two Tribes is a bare-bones version of what it once was. Co-founder Collin just left for Vietnam, the first stop on his world trip, and artist Meinte has been working at MediaMonks for a while… So we're just co-founder Martijn and writer Niels now.
However, the above is still true. We're not working on any new projects, and we hope this new update shows that we're committed to making RIVE the best possible version of itself. If you have questions or suggestions, feel free to get in touch!
In case you're wondering about ports: yes, other versions of RIVE are still in the cards, but we're not ready to announce any details, and they won't happen this year. If you want to enjoy RIVE now like many others are, your best chance is playing it on PS4 or Steam!
With so many games on Steam, it's difficult to reach you when our new game launches. Putting it in your Wishlist allows us to communicate directly with you, so if you're interested, please help us out!
After more than 15 years of hard work and gallons of blood, sweat and tears, we have decided that RIVE will be Two Tribes’ final game. For this occasion we've created a brand new trailer, which you can see below. Feel free to share it with your readers, friends and family.
We're committed to making RIVE the best game we've ever made, and will support it as we've always supported our games, but we won't make a new one after that.
See you in September when RIVE launches, feel free to add it to your wishlist!