Rising Storm/Red Orchestra 2 Multiplayer

July 27th Patch Notes

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[F|H]Fierysigil[FIN] Aug 6, 2012 @ 12:55pm 
Balancing maps is important before new content can arrive I'll say. New stuff will come, just wait, with new fixes that make every map more pleasant for us all.
ZiggyX3 Jul 31, 2012 @ 12:25pm 
Bugged stuff:
Commissars House
Modified spawn locations and handling

Do you tested last base spawn location on German side? After we lose D. or its ok for soviet side bug testers?
Before patch there was two spawn location. Now one and Soviet team have full control of our spawn? Is that ok? No it isnt. Fix it goddamnit.
[TNC]правда Jul 31, 2012 @ 10:53am 
wow i was a big fan of the game now i think it is terrible stalingrad was all about moveing trough burned out buildings and surrounding places this is like one giant funnel were you move to a flank and your leaving the map or you run into a bunch of campers were you have no cover an then worst of all you get past then then your stuck in a building were the enemy is all around and you cant escape because you blocked off all the doors
\*Eyeless*/ Jul 29, 2012 @ 10:56am 
Udet || Jul 27, 2012 @ 11:50pm 
thanks tripwire.
keep close.
Gearbox Jul 27, 2012 @ 3:45pm 
Has crap performance/horrid hit detection in singleplayer been fixed yet?
Dr. Zoidberg Jul 27, 2012 @ 1:04pm 
^0D4rk^4Sylux Jul 27, 2012 @ 12:42pm 
many thanks for this patch
Dieselpunk Jul 27, 2012 @ 12:41pm 
Single player German tank training still needs to be fixed so campaigns can finally be completed.
~T4k3t00~ Jul 27, 2012 @ 11:30am 
sad that dl is only going with 110 kb/s so thats made it impossible to play today i guess! Still Great work Tripwire, keep it up!