With PAX Prime 2013 now behind us, the teams at Tripwire and Anti Matter Games have been working to finish up the next patch for Red Orchestra 2 / Rising Storm. Recent changes to the Rising Storm Beta application reflect this, such as the removal of Skirmish from the Menu's (as it will not be released in this patch as we continue to work on the game mode) and others.
Betio gameplay has been locked down, and is having final refinements and optimizations worked on. This includes making sure everything has been set up properly and bugs are squashed away. So prepare to get your boots wet soon!
We've also recently made major refinements to the prone system, that will allow players to successfully prone in many more locations. But don't just take my word for it, grab the Rising Storm beta and try for yourselves! When players go to prone, where previously they would collide with the world, the game will now push or rotate them away from the object prevent them from hitting the ground.
We have also recently introduced changes to Classic mode in the beta. First and foremost player movement speed has been increased to the Realism base speed. We have also made changes to weapons handling with increased recoil on most weapons (smgs will see the biggest impact with more side to side recoil), increased sway and jitter, as well as a major change to going into iron sights.
When players go into iron sights (unlike RO 1 and RO 2) they will now be at full sway, which will settle down as they stay in iron sights. Based on beta player feedback we are also making two more changes that will shortly join the beta. The first will be increased sway when players change stances (such as going from crouched to standing). The second change is that now when players try to iron sight from sprinting, the game will put them into iron sights, at a slower speed and still keeping them from firing until they are fully up.