Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Check Out The Updated Classic!

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18 commenti
Senbad F Kunt. 28 ott 2013, ore 9:01 
@Rotten Ribbs, It was and still is common practice to run a sprint before firing your SMG at a range to simulate the reality of bailing out of a tank. After sprinting, even a short distance, has massive effect on your aim.
ReichSStößtrüpp 26 ott 2013, ore 21:18 
cool what next'
Rotten Ribbs 21 ott 2013, ore 21:48 
the extreme shake on the SMGs after sprinting is just silly, it's not really realistic at all
Comrade Alex 21 ott 2013, ore 7:24 
Classic mode after updating space became simply))
40-1Tea_and_Crumpets 20 ott 2013, ore 14:16 
Excellent. Classic now has 'Realism' level running speed (I know the sprint speed was putting a lot of people off), a reworked aim system (resulting in tense firefights), no spawn on SL (so there is actually a frontline rather than troops teleporting in). Give this muffin a go!
SpawnZero 19 ott 2013, ore 23:10 
Your patches have fucked my game.
ReichSStößtrüpp 19 ott 2013, ore 8:11 
HELLO COMRADES THXS U
ReichSStößtrüpp 19 ott 2013, ore 7:39 
=|NM|= Kool=+=VYPIR'.'+=
romster 18 ott 2013, ore 13:29 
Great news, but where can I find the exact patch notes for these changes? I don't see them on the forum.
spider 17 ott 2013, ore 11:01 
Any mode that adds vehicles.