Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Check Out The Updated Classic!

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18 megjegyzés
Senbad F Kunt. 2013. okt. 28. @ de. 9:01 
@Rotten Ribbs, It was and still is common practice to run a sprint before firing your SMG at a range to simulate the reality of bailing out of a tank. After sprinting, even a short distance, has massive effect on your aim.
+ReichFührerLSSÄH 2013. okt. 26. @ du. 9:18 
cool what next'
Rotten Ribbs 2013. okt. 21. @ du. 9:48 
the extreme shake on the SMGs after sprinting is just silly, it's not really realistic at all
Comrade Alex 2013. okt. 21. @ de. 7:24 
Classic mode after updating space became simply))
40-1Tea_and_Crumpets 2013. okt. 20. @ du. 2:16 
Excellent. Classic now has 'Realism' level running speed (I know the sprint speed was putting a lot of people off), a reworked aim system (resulting in tense firefights), no spawn on SL (so there is actually a frontline rather than troops teleporting in). Give this muffin a go!
SpawnZero 2013. okt. 19. @ du. 11:10 
Your patches have fucked my game.
+ReichFührerLSSÄH 2013. okt. 19. @ de. 8:11 
HELLO COMRADES THXS U
+ReichFührerLSSÄH 2013. okt. 19. @ de. 7:39 
=|NM|= Kool=+=VYPIR'.'+=
romster 2013. okt. 18. @ du. 1:29 
Great news, but where can I find the exact patch notes for these changes? I don't see them on the forum.
spider 2013. okt. 17. @ de. 11:01 
Any mode that adds vehicles.