Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

Check Out The Updated Classic!

Arvostele
Jaa
< >
18 kommenttia
Sneebap 28. loka, 2013 9.01 
@Rotten Ribbs, It was and still is common practice to run a sprint before firing your SMG at a range to simulate the reality of bailing out of a tank. After sprinting, even a short distance, has massive effect on your aim.
76561198051828799 26. loka, 2013 21.18 
cool what next'
Rotten Ribbs 21. loka, 2013 21.48 
the extreme shake on the SMGs after sprinting is just silly, it's not really realistic at all
Combat A 21. loka, 2013 7.24 
Classic mode after updating space became simply))
40-1Tea_and_Crumpets 20. loka, 2013 14.16 
Excellent. Classic now has 'Realism' level running speed (I know the sprint speed was putting a lot of people off), a reworked aim system (resulting in tense firefights), no spawn on SL (so there is actually a frontline rather than troops teleporting in). Give this muffin a go!
BroWhosHackingLOL 19. loka, 2013 23.10 
Your patches have fucked my game.
76561198051828799 19. loka, 2013 8.11 
HELLO COMRADES THXS U
76561198051828799 19. loka, 2013 7.39 
=|NM|= Kool=+=VYPIR'.'+=
romster² 18. loka, 2013 13.29 
Great news, but where can I find the exact patch notes for these changes? I don't see them on the forum.
Harry Tuttle 17. loka, 2013 11.01 
Any mode that adds vehicles.