Happy St. Patrick's day, everyone! May the luck o' the Irish be with you as you enjoy today's hotfixes.
- Addressed several mapping issues, including a grate in Paradise Mall that could cause the player to get stuck, floating ATF agents during the cutscene at the Compound, and more
- Resolved an issue that could cause mouse lag immediately after saving, loading, or going through a level transition
- Resolved an issue that could cause the player to pick up a weapon while in suicide mode and get stuck
- Resolved an issue where bystanders would wait in line at a cash register with no cashier present
- Resolved an issue where the Glock pistol could go into negative ammo
- Increased the number of audio channels available to the game
- Resolved an issue causing the loading screen to display the wrong day. Saves made before this hotfix will not be affected.
- The correct logo will appear in the pause menu for each game mode
- Quitting an Apocalypse Weekend game will now return you to the Apocalypse Weekend startup screen
- The player can now be spotted more easily while carrying a weapon. POSTAL and Impossible mode players, beware!
- Certain bystanders will use bare hands when fighting
- Various other minor fixes and some new hidden easter eggs... can you find them?
Now, on to some other news!
I'm pleased to announce that Workshop support is chugging right along! I can't give you an ETA on this, but I can say that it will be worth the long wait. We're making it easier than ever for you to start developing for POSTAL 2 Complete, with a new updated look and new features in the map editor, and some new functions in the code to help you get started with mods, allowing you to add in modded weapons or new skins with relative ease. We'll also have a good amount of custom content for you to get started with, plenty of code samples, and brand-new tutorials to help you get started from scratch.
We're planning on finally releasing the updated Mac and Linux versions after Workshop is finalized. Again, I can't give you an exact date for this, but we hope to have the code base stable enough once Workshop is out. I'll keep you updated as I find out more.