Do you have plans for Halloween? Sure, sure you could go outside, get candy, dress up, go to parties, or other dangerous activities which will most likely lead to your demise, but we think buying your first copy of L4D2 or gifting it to a friend is the best and safest way to celebrate the holiday.
If one of your friends are the type who are dressing up as IT Crowd characters for Halloween, keep them safe by letting them know, this week the Linux version of L4D2 has moved out of Beta into full release. If that doesn’t impress them, maybe some stats will. Did you know you are 57X less likely to drown while playing L4D2 than you are when bobbing for apples?
If you and all your friends already own L4D2 – first congratulations, you are hanging out with the right group of people - we have the perfect gift for the holiday, avoid sweets that will just rot their teeth, instead get them this amazing Smoker Statue[thesmoker.gamingheads.com]. It goes on pre-sale today.
Building on the work from our last update, we are now releasing the entire set of “older” Left 4 Dead 1 models.
It was an interesting walk back through our content tree to find all the various pieces and versions. Depending on your definition of the old models, some of these may vary in some slight detail as we work in an iterative process and never internally defined a version of these models. They have always just been Zoey, Louis, Bill, and Francis to us.
We want to give special thanks to Doktor Haus for being more than willing to supply his server and his assistance in testing the mods, starter kits and ZeqMacaw for assisting with testing the mods and starter kits, troubleshooting the mods' compile coding. Thanks!
While we were in the history books we found some other interesting bits.
There are these versions of Zoey with different colors (Blue – Yellow). A really, really early character concept sheet from September 2005, and the internal release notes for the January 25, 2006 update. The highlights of the notes include:
* NEW: The Hospital Urban map has been split into four separate maps, with HL2-style map transitions. When all living Survivors enter a checkpoint and the door is closed, the next map in the sequence will load. All items, players, and infected will retain their state across map transitions. Checkpoint doors are impervious to damage until all of the Survivors leave the Checkpoint once (with a few exceptions). The "exit" door of a Checkpoint cannot be opened until after the map transition.
* NEW: When a Survivor's health reaches zero, he no longer immediately dies but instead falls to the ground "incapacitated". While incapacitated, the victim cannot move, slowly "bleeds out", and can take additional damage from the Infected, friendly fire, explosions, etc. If a friend can reach the incapacitated Survivor before he bleeds to death, the rescuer can +use him to "help him to his feet", leaving the injured player with a small amount of virtual (blue) health. A First Aid Kit can also be used to revive an incapaciated player, healing him in the process. Incapacitated players can press their attack button to call for help, and can wave their flashlight around to help others find them. Note that traumatic damage (explosions, steep falls) still kill Survivors outright.
- Baseball Bat has been removed
It took us some iteration, but we got that baseball bat back in 3 years later.
As the workshop continues to grow we have been working with some members of the modding community to learn where the tools can be improved and to help remove bottlenecks to creating new content.
Instead of endless emails, chat, or Skype sessions, we thought summer was a perfect time to fly up one of the most prolific modders out there - Splinks, or as we know him Zander.
Zander has been sitting in our office alongside the team for the last few months helping us. Today is the first update thanks to his work. Alongside the additions to the Authoring Tools that involve really technical stuff meant for fellow modders, we have added one fun bit in this update - an older version of Francis. We can’t promise we can get all of the other older survivors working, but we are looking into resurrecting them for forthcoming updates.
This is just the first of a few Authoring Tool updates focused on helping modders and includes:
Starter Kits: • These are Zip files which include all the compiling files (Reference/Animation DMXs, Reference/Animation SMDs, QCs, and the VTA Morphs) used to create each Item, Weapon, Special Infected, and Survivor. In addition to providing a useful reference, these kits allow modders to start with a fully functional asset and then replace pieces incrementally instead of starting from scratch.
• These packs will also have the proper directory layout used by the game itself, so users will not have to reconstruct and look up where the model they're replacing needs to go.
• Each Starter Kit will have A COMPILE.BAT file which will need to be edited to match the user's local L4D2 install directory.
Maya Files: These are the skeleton rigs that are used for each Item, Weapon, Special Infected, and Survivor. These allow modders to replace a model by attaching a new custom mesh skinned to the rig. Also included are all the animation scenes for the Items, Weapons, and Special Infected.
Tutorials: In order to compile model files from SMDs and DMX, people will need to setup the SOURCE SDK TOOLS.