Announcements
Left 4 Dead
January 18th - Left 4 Dead Xbox 360 Update
Last night a few updates were applied to the Xbox 360 version of Left 4 Dead.
Foremost is the ability to recover achievement progress that was lost after The Sacrifice release. Recovered progress will be added to any new progress made since the release. In a few cases it may not be possible to recover the data for every achievement, but the majority of players should see their progress restored.
The update also includes the following:
• In Versus mode Tanks will spawn in stasis until a human player takes over. Tanks in stasis are invisible and invulnerable, and won't move or attack.
• Tank speed is no longer reduced when on fire.
• Allow players on the Infected team to manually spawn during finales.
• Added a vote option to toggle All-Talk.
• Special Infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
• Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.<
• In Versus mode car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.
• Survivor Bots no longer try to melee exploding barrels out of their way.
Foremost is the ability to recover achievement progress that was lost after The Sacrifice release. Recovered progress will be added to any new progress made since the release. In a few cases it may not be possible to recover the data for every achievement, but the majority of players should see their progress restored.
The update also includes the following:
• In Versus mode Tanks will spawn in stasis until a human player takes over. Tanks in stasis are invisible and invulnerable, and won't move or attack.
• Tank speed is no longer reduced when on fire.
• Allow players on the Infected team to manually spawn during finales.
• Added a vote option to toggle All-Talk.
• Special Infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
• Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.<
• In Versus mode car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.
• Survivor Bots no longer try to melee exploding barrels out of their way.
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