简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
Help us translate Steam
Killing Floor Patch 1052
August 28 -
We are now pushing live a required update for clients and servers. This brings the Killing Floor build number to 1052. This patch fixes the following problem:
Fixed - A case where AI would ignore players
Sep 28 @ 8:02am
@sagar193 the reason the zombies attack you is because you are closer. That's how it works in real life if zombies were real.
Sep 18 @ 4:22pm
Guys tell me, can you download more then 50 workshop or is it still bugged?
Sep 12 @ 5:18pm
Isn't that called agro?
I mean if someone behind me is shooting it, what is his reason to attack me?
Sep 5 @ 12:59pm
Ага,ок,согласен со всеми выше подписавшимися!
Sep 3 @ 3:32pm
well i think its reasonalble beacuse when a fleshpound walks right past you T_T
Sep 2 @ 8:38am
Hunh...I must be the only person not having problems...nor have I ever with Killing Floor. Keep up the good work, guys!
Sep 2 @ 4:39am
You have tons of glitches and bugs to fix, such as the dual pistols bug or the glitchy sc hitbox and you choose to fix this one?
Sep 2 @ 1:22am
Where's Killing Floor 2 Patch 1? Oh wait...
Sep 1 @ 5:27am
can you guys make it so the killing floor game window actually has a name, and can you move killing floor to the back (priotity wise) so we can like have windows showing over killing floor cause its a pain in the ass havening to minimise killing floor every time i need to go into a folder
GrD« Toxic Truth™
Sep 1 @ 5:04am
yea when i can stand on the side on a Hoe map and just watch a fleshpounder chase a medic around steamland its quite worth a patch you an just have the medic run around the map and you just stand ther they won't attack you at all.
Subscribe to RSS feed
Share directly to my status
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by
Steam Subscriber Agreement