Heya guys just wanted to post the latest patch notes before the holidays really kick in! Also there will be a PuG day this weekend and everyone is welcome to join! Community member HuNTeD and a DS3P developer will be on our official stream casting random games and can be watched here:
Time and date: Saturday, December 21st. 19:00 CET (18:00 GMT, 1:00pm EST)
Join us on TeamSpeak ip: voice.deadsharktriplepunch.com
Onward to the patch notes for this week!
- New: Map - GranArena
- A prototype for a new map ready for testing!
- This is a large map with bigger height differences than other maps.
- This is a test for us to build maps and put them out for the community to give feedback on.
- It’s no longer possible to melee when having the ball or a seed.
- Updated the vines that grow around the towers when planting a seed (a.k.a. building vines)
- Turret barrel has two different states:
- - Up when not active
- - Forward when active
- Changed particle position in Main Menu
- Now possible to activate Turret by using Methglove on the whole Turret (not just the roots)
- Ball collision causing momentum stop fixed.
- Ramps now accept Static Lighting (Fix for ramps that got dark on some levels)