Welcome to Entropy's first Major Feature Update! Hostile Takeover introduces the faction conflict system, allowing Pilots who have taken a contract with one of the 'Big Three' megacorporation’s to struggle for control of the Confederation's Frontier star systems.
Tension and Stability - corporate players can destabilise Frontier systems administered by rivals and maintain control of their corporation's systems
Crises - destabilising a Frontier system triggers a Crisis, during which the system's Station is vulnerable to attack
New Frontier Stations - revised and expanded Stations that serve as the focus for control of Frontier systems in crisis
Pilots can now for the first time participate in faction PvP warfare events which truly matter within the universe. Members of the ‘Big Three’ megacorporation’s can now participate in actions within the frontier systems in-order to de-stabilise the frontier systems and send them into Crisis.
Once a frontier system has entered Crisis, Pilots can engage in player versus player combat within that system. If the attacking megacorporation is to succeed, it must cripple that systems station by disabling the station core before the Crisis ends. Members of the opposing megacorps can increase and decrease the duration of crisis by defeating players of the opposing megacorp anywhere in the system except the station sector.
Stations are protected by several turrets and weapon platforms consisting of several turrets protected by a central shield generator. In addition to this Stations also have various emplacements which provide their defences with passive bonuses, disabling these weaken the Station’s defences.
We would like to invite all Early Access players to provide us with feedback with regard to this update, with a focus on your opinions on how fund you find the tension system, Crisis, and the Faction Conflict system overall. We plan to refine the system over the next few weeks and months with your feedback taken as a key consideration!