CDT Update 1 testing continues! We've included some additional fixes, as well as made some changes based on your feedback (The genie has decided to grant your wishes and returned to his old self)! If you haven't checked it out previously, it's not too late! Simply right-click on Dungeon Defenders in Steam, click Properties, click the Betas tab, and select "community beta branch" from the list!
Here's the lowdown:
You asked for it, you got it: Now has 20% chance to "crit", dealing slightly more damage and applying knockback to all enemies (including Ogres!), as well as affecting heavier enemies such as Orcs more strongly.
An errant muzzle flash left behind by the JITB's "projectile" has been told what to go do with itself.
Overall attack speed slowed through a combination of adjusting Tower Rate stat scaling and animation scaling. The animation should be visible for a much wider range of attack rate stats. We felt that this was important since there is no other visual indicator of the tower attacking.
Damage increased significantly to compensate for the slower attack rate. Now those punches really... pack a punch.
Range is no longer affected by buff beams or Monk Guardians. No more super sonic punches that extend several times the reach of the punching animation!
Base range slightly increased, range scaling slightly reduced; the Jack-in-the-Box should be able to bloody the noses of ogres attacking at their max range sooner. After all, they're Ogres, not Trolls.
The Party Popper has given up dancing, and will no longer "Do the Twist" while attacking.
Projectile ratios adjusted favor splashing/piercing projectiles slightly more for extra party fun:
Magic Missile and Archer Arrow ratio decreased very slightly (Deadly Striker Bolt unchanged)
Fire, Poison, Thunder, and Purity Djinn shot ratio increased very slightly
Ogre Snot Ball and Fireball increased very slightly
The pierce limit for Djinn shots has been increased by 50% (4 to 6). Magnum Bullets!
*Overall effect should be more area-of-effect damage, to address player feedback.
Fixed an invisible wall on Buccaneer Bay. You'll have to practice your miming skills elsewhere, sorry!
Fixed an edge case in Pirate Invasion where finishing a phase with only a few seconds left would cause the game to glitch out.
Gave aerial enemies in Buccaneer Bay a strategy lesson. They should now spawn in a much less erratic pattern.
Bugs / Issues Fixed
Say ARRRRrrrr: the Pirate Patch has been buffed up to Turkey Mask levels.
Shiver me Timbers: The Pirate Skeleton on a Treadmill is sporting a new icon and a colorization issue on the skeleton has been addressed.
The original Christmas map boss will now listen to you yelling at him to hurry up (or at least pressing the skip button) and thus his intro cutscene can now be skipped.
Shock beams now use standard healing logic, which is a really fancy way of saying pets and abilities can now repair them.
The Shock Beam was also told to stop using its cheat code, and no longer heals itself to full after every attack.
Genies will once again grant you three wishes, as we have reverted him to his previous state. This may be revisited in the future when/if the bug can be fixed without causing undue burden to our hardcore fans.
Mac / Linux builds of Moonbase and later patches are still in progress. We hope that this will be able to be addressed at some point, but there is no guarantee.
The Pirate Patch reward is currently clamped to Insane.
The beta branch is defaulting to GameSpy (which no longer exists) as the Online Provider. To fix this, please go into the game's configure tool and change the Online Provider back to Steam in order to play online. Sorry for the inconvenience!
The Community Development Team is a volunteer group of community members dedicated to bringing you new Ranked Mode content and changes! Below, the group talks about the beta for their first update to the game!
Greetings Defenders. The Community Development Team is proud to announce that our first content update is ready for Public Beta testing! We’ve got lots of great stuff for you to try out today, including a new map and challenge, new items, and improvements to the Jester hero class! Check out the video for a preview of the Jester changes, and read on below for the full details!
The trading UI allows viewing all 48 items that can be present in a trade
Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
Tavern Dummy report text moved above hit damage text to allow for easier viewing.
Tavern Dummy report text life increased to 8 seconds
Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
Tavern Dummy now reports the total damage dealt between reports as well as the DPS
If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.
Mana token and player shop max price increased to 2B
EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
Imp and Tower boost repair traps and beams the same way they do other towers
Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
Greater Turkey Hunt wave 9 time limit increased by 30 seconds
Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
Tower Wars and Moonbase now have level previews in game setup
Hit damage text is of a constant size. Size is about half of the previous maximum
Hit damage text is placed relative to the target, not the hit location
Jester present boxes have new defenses and adjusted spawn chances (Less chance of ogre spawns)
Jester present box unlock levels increased
Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up swords with 1000% Blocking Bonus only to find it turned into 30% in your item box)
Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets
Tavern Dummy no longer waits for the first hit after a report window to begin the next window.
“Pro-Mode” and “Invest All” continue to function as advertised when the cost to upgrade exceeds 1B mana
Greetings, Defenders! Our newest update for Dungeon Defenders is out now! Here are the patch notes:
Added Moonbase to Ranked.
Player mana ceiling increased to 1 trillion.
Inventory limit increased to 600 for Ultimate Defenders.
Added an option for hosts to disallow the selling of allied towers.
Added “unlock all” and “lock all” buttons.
Potential fix for the items being lost during a trade.
Auras are now darker in the middle and shouldn’t cause framerate drops.
Players can now hide their accessories without losing the stat bonuses they provide.
Players can set a rarity tier filter for the minimap.
Higher-tiered items are layered over lower-tiered items on the minimap.
Highest-tier items have their own color on the minimap.
Players can now move while trying to find where to build a tower.
“An Ogre Has Arrived” text and noise has been removed.
Items dropped by the player now drop directly in front of the player to improve accuracy and reduce frustration with setting up tavern shops.
Reduced the number bosses on Greater Turkey Hunt.
The display method for damage and mana numbers have been changed to extend their range.
Removed DungeonDefenderStore buttons
IMPORTANT: The Mac patch will be coming out later. At this time, you cannot switch between the Mac and Windows versions. What this means is that you cannot play on Windows and then load up your account on Mac as your Ranked save file will be deleted. This also applies to playing on a Mac and then loading up your account on Windows. This will be fixed when the Mac patch goes out.
We want to fix the hard crashes for Crystalline Dimension, but we are unable to repro the issues. Any information you can share based off the public beta will lead to this being solved permanently.
We want to fix the heroes dying when swapping at the Forge, but we have been unable to 100% repro the issue. If you have more information about this, please let us know.
The Mac and Linux versions of the update will be coming in the future.
Thanks to everyone who tested the public beta and to the Community Development Team for putting the final touches on the patch before its release. This isn’t all for Dungeon Defenders. From here on out, the Community Development Team will be adding more content and more changes to the game! You’ll be hearing about the first of those updates very, very soon!
We've created a new Moonbase Update beta branch to give you your Ranked save data and to solve a number of access issues that have been reported on our forums. You will need to opt-in to the “community_beta_branch” branch in order to test the Moonbase Update beta. The current beta branch will be taken down sometime next week.
Here’s how to opt-in to the new beta branch:
Open your Steam client.
In your Steam Library, right-click “Dungeon Defenders” and go to the “Properties” menu.
Go to the “Betas” tab.
You will now have access to “community_beta_branch.” In the drop-down menu above the text field, select “community_beta_branch.” Close the window.
The newest update will automatically download.
Thanks for your patience and understanding, and have fun playing the Moonbase Update beta this weekend!