In addition to sweeping gameplay changes from the MOBA, Dungeon Defenders II has also changed artistically in the past year. Our focus on a mobile release has diminished, and this has given us the opportunity to explore a greatly increased technical budget. Through this change we’ve experienced fun, artistic freedoms that just weren’t possible before.
The team has been cranking away on one of our most recent areas, currently referred to as “The Ruins.” We’re clever like that. Normally when creating a new map, the game designers supply the art team with a written description of the area, then the magic-wielding concept artists turn words into a fully realized image! If this were 1692 Salem, they’d probably have to go into hiding. Fortunately, progressive as our modern society is, they are generally encouraged in their conjuring arts.
In the case of The Ruins, circumstances worked out a little differently. The area had already made its way through level design before enough concept paintings were completed to inform what the map should really be.