Dungeon Defenders II - Improving Defenses

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Kishore Dec 29, 2013 @ 8:18am 
Eagely waiting for this to get released
[TrendyEnt] Pmasher Dec 16, 2013 @ 9:17am 
@Oliver M.D. A bunch of people on our Defense Council are playing it now. Many of them are posting videos to youtube and livestreaming on Twitch during our play sessions. You can ask them what they think!
Tydo Dec 15, 2013 @ 6:00am 
Moving from having to be there for the entire build time ("channeled cast") to a model where you just initiate and can abandon it while it selfcompletes is too much of a easymode. But ok, I can see some benefits for solo "speedbuilds" on cramped buildphase timers: being able to save some seconds that can be used to rush to the next place were you need to place something, given that we are not moving to a summoner overlord style buildmode for everyone.

The real question then actually becomes:
How many builds can you have going: just 1 or x.
It is very much faster to just initiate x builds and move on, rather than having to wait for each to complete.
Even if the completion time is the same (slowing down proportionally if you have multiple in progress), you can free up some precious seconds by rapidly 'seeding' and moving on.
The build strategies, and by implication the length of build phases for balance purposes, becomes very different depending on how that question is answered.
Tydo Dec 15, 2013 @ 5:59am 
The casting penalty and actionblocking while placing towers in combat waves added strategic depth and a sense of urgency - it was the price you paid for not doing it in the build phase and having too weak towers or neglected your defenses when they needed repairs (in over your head).
Even if the concern was valid (the bar being too high), the main limiter on building during combat was never it being slow, oh no, it is that you are stuck on one character during combat and can not switch to the relevant builder. That you have to specialize into gearing for building and be pretty useless in combat or for dps and have hopelessly inadequate towers/minions.

Even if building was instant and free (no time or mana) we'd still be stuck with that limitation until we get in-combat character switches or some other way to draw on the build capabilites of other characters.
Sir Faulty Dec 15, 2013 @ 1:29am 
Yeah I must admit whilst I know there are hoardes of players out there who loved the original I was never a fan of its tower defense mechanisim. I am glad to hear that you are putting combat focus forward - I may now even be tempted to pick up the sequel when it launches on Steam when I otherwise probably would have given it the skip.
Skÿ Wälkër™ Dec 15, 2013 @ 1:00am 
When is it released?
Oliver M.D Dec 14, 2013 @ 8:06pm 
Give us a (playable) proof that it's going to be any worth unlike the f2p tower defence shit and we can talk.
[L|G] ™ Ren A.K.A SHADY Dec 14, 2013 @ 6:12pm 
Add it to steam, get on with it!
Dr Batman PhD Dec 14, 2013 @ 4:19pm 
Nice description