O-A! Pings are back in Dungeon Defenders II, and we’ve made several improvements to their design and functionality to help you communicate with ease.
In the first Dungeon Defenders, pings were only on your person, and only the basic “O-A” ping existed. This was great if you needed help, but these limitations could not account for situations where you might want to instruct other players in more detail. For example, if you needed a Spike Blockade placed in a specific location, or if you wanted someone’s attention in another lane, you had to walk over to that spot, press the Ping Key, and then type in the chat what you pinged for. Not exactly intuitive.
With these issues in mind, we’ve made two major changes to the ping system: separating pings from the player, and creating context-sensitive pings.