Dungeon Defenders II - Conceptual Level Design: Symmetry vs. Asymmetry

3개 댓글
< >
Torichimu 2014년 3월 7일 오전 2시 25분 
But I love symmetry :( . It does make the game less challenging though. For example, in the Throne Room, your setup for the left and right sides of the room would be pretty much identical. While the expanison maps, like Talay Mining Complex, were difficult because every crystal had to be defended in its own unique way.
Yorfh 2014년 2월 19일 오전 6시 48분 
Tito ツ 2014년 2월 18일 오후 1시 15분