Dungeon Defenders II - Conceptual Level Design: Symmetry vs. Asymmetry

Évaluer positivement
3 commentaires
< >
Torichimu 7 mar 2014 à 2h25 
But I love symmetry :( . It does make the game less challenging though. For example, in the Throne Room, your setup for the left and right sides of the room would be pretty much identical. While the expanison maps, like Talay Mining Complex, were difficult because every crystal had to be defended in its own unique way.
Yorfh 19 fév 2014 à 6h48 
Tito ツ 18 fév 2014 à 13h15