Dungeon Defenders II - Conceptual Level Design: Symmetry vs. Asymmetry

3 kommentarer
< >
Torichimu 7. mar 2014 kl. 2:25am 
But I love symmetry :( . It does make the game less challenging though. For example, in the Throne Room, your setup for the left and right sides of the room would be pretty much identical. While the expanison maps, like Talay Mining Complex, were difficult because every crystal had to be defended in its own unique way.
Yorfh 19. feb 2014 kl. 6:48am 
Tito ツ 18. feb 2014 kl. 1:15pm