Dungeon Defenders II - Conceptual Level Design: Symmetry vs. Asymmetry

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Torichimu 7 март 2014 в 2:25 сутринта 
But I love symmetry :( . It does make the game less challenging though. For example, in the Throne Room, your setup for the left and right sides of the room would be pretty much identical. While the expanison maps, like Talay Mining Complex, were difficult because every crystal had to be defended in its own unique way.
Yorfh 19 февруари 2014 в 6:48 сутринта 
Tito ☮ Idle 18 февруари 2014 в 1:15 следобед