The Spring 2014 Season begins right after today's maintenance from 10AM - 10:30AM PDT. During the seasonal competitions, thousands of Dragon Lords compete to secure their spot in the revered Top 100. The battles will be fierce, but if you manage to battle your way to the Top 100 ranked players in Dragons and Titans, you will receive an exclusive avatar, designed just for our Spring 2014 Top 100 players!
At the start of all seasons, the Ranking Leaderboards and all player ratings will be reset to begin a new season of competition with a clean start. Players who ended the previous season with a rating of 1275 or higher will be reset to 1275 and all other players will be reset to 1200. We will also introduce a new set of balance changes after this short maintenance.
Seasonal Balance Changelog:
Foe Chaser's damage increased from 150/200/250 to 180/230/280.
Wrathful Chop's damage increased from 250/300/350 to 270/320/370 .
Spirit Attack's white ghosts' damage was increased from 60/70/80 to 80/100/120 and white
Spirit Attach's ghosts' health increased from 800/1000/1200 to 1000/1200/1400.
Wrath of the Fallen's mana cost reduced from 250/300/350 to 200/225/250.
Tanglevine's slow was increased from 50% to 60% and added a 3 second 15% armor reduction.
Binding Strike's slow duration increased from 2/3/3 to 2.5/3/3.5, mana cost increased from 75/90/105 to 75/100/125 and cooldown adjusted from 4/3/2 sec to 3 sec at all levels.
Thesher's damage increased from 90/110/130 to 100/130/160, charge time decreased from 9 sec to 7 sec and added a 30% slow with a 1 sec duration.
Purify's range increased from 90 to 90/110/130, healing increased from 100/150/200 to 125/175/225 and mana cost decreased from 88/113/138 to 75/100/125.
Mana Well's well health increased from 700 to 800/1000/1200. Removed collision on mana well for allies so you can move through it.
Minion’s Snap range adjusted to 500.
Shield Bash's damage increased from 60/75/90 to 90/105/120 and slow status effect was increased from 20% to 30%.
Increased Phantom Blade’s damage from 80/110/140 to 100/130/160 and added 60% life steal on hits.
Mana Bolt's damage bonus of 1.5x normal at maximum lifetime was increased to 2.5x. The minimum thrust was also adjusted from .5 to 0.
Hyperion's Echo’s healing increased from 300/400/500 to 450/600/750 and now clears negative status effects on allies.
Joust's damage was increased from 110/150/190 to 150/200/250, cooldown decreased from 12 sec to 12/11/10 sec and Joust now slightly limits your ability to turn while in use.
Knight’s Focus bonus was increased from 30/40/50% to 35/50/65% and mana cost increased from 100/125/150 to 125/150/175.
Glyph Ascendant's reduced damage to structures of -50% was removed.
Mark Made Flesh's team boost was increased from 10/15/20% to 15/25/35%.
Increased the size of hitbox on Gyrobomber from 5 to 10 to make it easier to hit
Thorn Breath's mana cost decreased from 4/5/7 to 4/4/4
Thorn Breath's damage increased from 20/30/40 to 23/33/43
Increased range of Briarthrash by 10%
Increased base speed from 106 to 108
Bone Shard's health increased from 500 to 600
Dreadnaught's Ash Burst direct damage lowered from 75/100/125 to 50/75/100.
Ash Burst is now gated by levels like Seastark’s Rushing Waters. You can now only upgrade Ash Burst to rank 2 once you're at least level 4 and rank 3 when you're at least level 7.
Fixed a bug where Ash Burst’s projectile speed was increased at levels 2 and 3 and reduced Ash Burst’s projectile speed from 200 to 180 at all levels.
Earthstar's Light's beam did 25% damage at the furthest point of the beam. This has been increased to 50%.
Prismatic Armor's damage reduction taken has been increased from 50/70/90 to 60/75/90%.
Emperor's Spear's damage increased from 100/140/180 to 120/175/230 and the speed of the spear was increased from 100 to 103.
Ethereal Warrior's mana cost decreased from 80/90/100 to 50/60/70.
Eclipse no longer has a limit on number of enemies hit at once and now allows movement at 30% speed while charging Eclipse.
Re'o Rano's damage increased from 50/60/70 to 65/75/85
Dissipate's invincibility period when activating the ability was reduced from 1.5 sec to .5 sec.
Fear Swarm's mana cost decreased from 12/15/18 to 11/14/17
Added DoT to Flames of Terror. 80/100/120 per sec for 2 secs.
Increased base speed from 100 to 102.
Poison Breath is wider and increased speed of breath slightly from 100 to 120, damage adjusted from 14/18/25 to 14/19/24 and mana cost increased from 1 to 2.
Noxious Cloud's mana cost decreased from 3/4/5 to 3/3/3
Jungle Mist's mana cost reduced from 5/6/7 to 4/5/6.
Warrior Spirit's mana cost reduced from 250/350/450 to 200/250/300.
Landslide's slow reduced from 20/30/40 for 5 seconds to 10/15/20 for 3 seconds
Increased health from 1800/2050/2300/2550 to 1850/2100/2350/2600
Churning Seas damage increased from 10/14/18 to 10/15/20, healing increased from 20/25/30 to 25/30/35 and bubbles now heal allies on impact instead of when the bubbles burst.
Rushing Waters damage increased from 200/250/300 to 200/350/500, healing increased from 30/40/50 to 100/200/300, and armor reduction while in Rushing Waters was reduced from -30/-25/-20% to -10/-5/0%. Finally the duration was increased from 4/4/4 to 4/5/6 sec.
Sun Beam's damage was increased from 150/190/260 to 160/220/270
Solar Flare's beam damage was increased from 50/77/105 to 60/100/140, no longer has a limit on number of enemies hit at once and now allows movement at 30% speed while charging Solar Flare.
Sandstorm's speed increased from 115 to 115/120/125
Sting Punch's DoT increased from 60/80/110 to 100/110/120 and the radius of Sting Punch increased slightly from 18.5 to 22.