Happy 5th Anniversary, Doorways and Saibot Studios!
That’s it! Today, Saturday March 19th, Doorways turns 5 years.
More Photos on the bottom!
While the first chapter of the game was published in Desura and on our Website (using the Humble Widget) on August 15, 2013, and then the final version of the first two chapters on September 20 of the same year, that wasn’t the beginning of this adventure.
A year and a half earlier, in March 2012, we started developing the game as a team, Martin Voychisko and me, in my room in my mum’s house. (picture)
But neither was on that date the beginning of everything. Before that we made prototypes in late 2011, when I was still working at NGD Studios.
And yet, that was not the beginning. What I’m going to tell you happened exactly 5 years ago, illustrated by the first picture from the album. This is something I’ve come to find out recently, when I was looking through some photos my mother took on a trip we made to El Palmar (Entre Rios, Argentina). It was on that time when I made the first sketches of what would become Doorways (at that time it wasn’t even named that way). I’m also sharing (unpublished before :D) some drawings that I done at that time, which turned out to be part of the final chapter of the saga.
If you are interested in getting more details of the story, I encourage you to read the first entry in our development blog, in which we tell the beginning of everything:
While I believe that we become better developers as time went on, it is also worth noting that it was not easy. The developer team changed over time and those changes meant improvements, but sometimes they meant a step backwards. However, in some way or the other we’ve always managed to create something that was always better than what we had created before –we‘ve gained experience, we’ve put it into practice and we never thought in giving up.
It is truly rewarding to see what we have achieved so far in all this time :)
And I would like to thank once again all those people who have supported us: family, friends, colleagues and followers of the game.
Thank you. We’re going for another 5 years of creative madness! :)
Tobias "Toba" Rusjan