First up I want to say sorry for just how long it has taken to move DiRT 3 to Steamworks and I would also like to thank you all for keeping up the pressure on us to move it over. Every day I have over a hundred notifications on my Steam account, there are threads thousands of comments deep about it and countless Tweets and Facebook messages - while you’d think it would be the kind of thing that would bug the hell out of me, you’d be wrong.
It just goes to show that you guys love DiRT and care about it a lot; I’m hoping you’ll bring that passion with you for where we’re going next...
...Anyway before I get into trouble, I’m pleased to announce that DiRT 3 is now available with 100% less Games for Windows Live.
As a thank you for your patience over this last year we’ll be upgrading everybody who owns DiRT 3 to the DiRT 3 Complete Edition, which will include all of our DLC for no extra cost.
If you currently have the GFWL version of DiRT 3 in your Steam Library you should now also have access to the DiRT 3 Complete Edition which should already be there in your list of owned games. To play it simply select it from your library and click install.
However if you own a boxed PC copy of DiRT 3 or have a Games For Window Live CD Key you can now activate that CD key on Steam.
To do so simply follow the below steps:
Load up your Steam Client
Click “Add a game” found in the bottom left of the window
Click “Activate a product on Steam”
Follow the instructions and when asked enter your CD Key into the “Product Code” box (be sure to use CAPS and include the hyphens)
Your code will then be verified and the DiRT 3 Complete Edition will be added to your library
And you’re good to go!
Those who originally purchased the game via Steam will notice that the now old GFWL version of DiRT 3 will still be in your library. You will still be able to play this version but it will still include Games for Windows Live and you won’t have access to the Complete Edition content – nothing will have changed with that older version.
Due to the differences with the two versions unfortunately your save files will not be compatible with each other. We know it sucks and we are sorry but it was unavoidable.
As an added bonus if you also happen to own a Mac you will now have access to the DiRT 3 Complete Edition via Steam on that too.
And of-course we’ve also included a set of Steam Trading cards for you to collect and added all of the original DiRT 3 achievements.
Finally thank you again for sticking with us and a big thank you to the rather awesome people at Feral Interactive who helped us with the work.
Just wanted to let you know the new look Codemasters Forums[forums.codemasters.com] are now live.
If you happened to be a member in the past you should be able to login using the same Codemasters Account details you used on the old forum and you'll find the login/register button in the top right of your screen (These will be the same as the details you use to login to RaceNet). Your username should be automatically pulled in but if you don't have a Codemasters/RaceNet account don't worry, setting one up is free and just takes a few moments.
That’s pretty much all you need to know to get you up and running, if you are having any problems at all just let me know either on here or Twitter.
Once you are logged in click your username at the top of the screen to visit your profile, from here you’ll be able to upload your avatar which will be used across the whole of the forum. Over on the right of this page you’ll find the edit profile button where you’ll be able to add details like your website, Twitter username, Steam ID, PSN ID or Gamertag.
While you are on the edit profile page be sure to have a good look at all the settings and the notification page, we have pop up and email options for almost everything that happens on the forum so and you can customise pretty much everything to suit your taste.
So take a look around, let me know what you think, it would be great to get some of you guys on the new boards but don't worry I'll be dropping by Steam daily still and I have been reading the GFWL and the New Game Suggestions posts even if I have been a little quiet of late :)
I'm Lee your friendly neighborhood community manager, I will admit to being a total lurker here on the Steam forums and I wanted to thank everybody who regularly helps out the other users with their problems. I figured it's time I was a little more active on here though and I wanted to clear up some of your frequently asked questions.
Whats The Deal With Games For Windows Live? We are working on removing Games For Windows Live from DiRT 3 and when the work is finished we'll be pushing an update via Steam and you will all be upgraded free of charge. I'm going to be honest with you, I don't know when that work will be complete but I will let you know as soon as I do.
I Have a Boxed Copy of DiRT 3 - What about me? The current plan is to allow anybody who has a boxed copy of DiRT 3 to redeem their CD key via Steam which will add DiRT 3 to your Steam library - there is a chance the process of how you get your copy might change and we're working with Valve to make sure it's as painless as possible.
Why Can't I Download The DLC? Because the GFWL market place is currently shut down unfortunately you can't purchase or download the DLC for DiRT 3, we will be making the DLC available on Steam when the Steamworks version of the game is available.
WTF! My Game Won't Start Some users do have trouble starting the game, this seems to be an install/GFWL issue. Try downloading and installing the GFWL client manually and it should work fine Link[www.xbox.com]
How Can I Contact You? You can obviously contact me here on the Steam Forums or on Twitter I'm not going to be much use for technical questions in 140 characters so if you are having problems with the game it would be best to contact email@example.com, let them know as much as you can about the problem and your rig set up and they will do their best to help. If you want to keep up with what the DiRT team are currently up to then you can follow DiRT on Twitter and Facebook and the CodiesBlog[blog.codemasters.com]
I'm pretty sure that's the major questions that come up answered, I'll keep this first post updated with any others that crop up