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AirMech Strike

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Official AirMech Community Group

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Welcome to AirMech! You'll often find people in Group Chat if you need help, and we also post annoucements when there are special events like Double XP or Drops.

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Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome.



This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it!

Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.


General Updates:
  • main menu rework
  • "Try Me" and "Try On" option added for AirMechs and some cosmetics
  • pre-game timer is now 60 seconds in solo matches
  • loadout cycling reduced from 3 to 2 for online and solo matches
  • made Neo Cloak an activated ability
  • added a melee sneak attack to Neo's Cloak
  • Neo will now be slightly visible for the local player when cloaked
  • Neo rework is still ongoing, so there will be some issues...
  • improved targeting AirMechs in ground mode with Osprey's Heal Beam
  • Osprey Heal Beam no longer overheals to power shield. Restore ability now has activated mode which overshields nearby units
  • Osprey Heal Beam can lifedrain Enemy units. Try it out
  • this is a work in progress...
  • right trigger now fires Angel's Railgun when using gamepad
  • added icons for AirMech heads
  • Hero units now accept orders
  • "Challenge" and "Defeat Pilot" Quests updated and re-enabled
  • added progress bars when hovering over a Quest
  • reduced level requirements on PvP Quests
  • AirMech AI will no longer build in the pre-game phase
  • reduced collision size of medium units
  • Bomber no longer faces the mouse cursor when bombing
  • Collection browse mode added back to the Inventory UI
  • updates and improvements to server browser and latency checking
  • boost Icons added back into menus and game UI
  • added support for more Steam currencies
  • in-game AirMail enabled for all players
  • removed stray music fades from maps

    Bug Fixes:
  • Angel sniper shot should be working again
  • Bomber rapid fire rate issue fixed
  • fix for Neo not being able to shoot after using Backstab attack
  • multiple crash and desync fixes!
  • fixed Paladin guns popping when firing while walking, jumping, and throwing
  • fixed Saucer getting stuck facing North when transforming from air mode
  • fixed overlapping Ready button in loadout creation UI when in a lobby
  • fixed VIP Shop filter getting reset when chat is opened
  • fix for selected AI bots not being the ones that appear when starting a game
  • fix for Ultimate Moneymaker showing incorrect description text in Strike
  • fix for opening chat links when in a match and chat is minimized
  • fix for opening the pause menu during endgame
  • fixed up "drag to remove" in loadout creation UI, use right-click to remove a unit
  • fix for Sets menu overlapping Inventory UI
  • fixed highlight on "Destruction Detail" bar in options UI
  • fix for hat slot appearing empty in AirMech customization UI
  • fix for opening the Wastelands Market when the pause menu is opened
  • fixed old Booster Pack bundles appearing in purchase dialogs
  • fix for HUD not appearing when restarting a match
  • fixed "Cancel Invite" for multiple players in a lobby
  • fix for invisible Neo heads
  • fix for units getting pushed up onto higher ground
  • fixed blank preview tab in AirMech inspect dialog
  • fix for practice pilots being ultra weak
  • fixed some floating props on Thar and Salt
  • fixed units not attacking the Fortress on Challenge 3
  • fix for price buttons not showing up in unlock dialog
  • fixed Market listing Cancel button overlapping the price

    Balance Changes:
  • Removed in-game level locks from all units (temporary experiment)
  • Goliath build cost increased from 14500 to 17000
  • Goliath HP decreased from 3600 to 3400
  • Gorgon HP decreased from 5000 to 2250
  • Gorgon shot damage decreased from 35 to 30
  • Gorgon armor piercing increased from 35 to 65
  • Gorgon carry weight decreased from 5200 to 3500
  • Bertha build cost increased from 14500 to 17000
  • Bertha splash range decreased from 6 to 2
  • Turtle upkeep decreased from 3 to 2
  • Gatty HP increased from 1100 to 1500
  • Gatty shot damage increased from 16 to 24
  • T45 build time decreased from 5 to 3
  • Stinger build time decreased from 5 to 3
  • Joker build cost increased from 1000 to 1500
  • Bomber air speed reduced while charging Bombs
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