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The Dream Machine

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Happy New Year!

We hope you survived the holiday season unscathed. Hopefully you even received a present or two. We also hope that 2016 treated you real swell, like a gentleman, and that you're ready to charge this new shiny year with gusto and pizazz. I know I am!

Charging out of the gate, I'm therefore releasing another one of our beloved updates, to amuse and delight. It's mostly small tweaks that might not look very impressive on their own, but given that we add quite a few of these each month, they do add up over time.

Since our last update, Erik has moved on from experimenting with trippy camera techniques and is now working on the last big area of the game. I'm doing quite a few different things at the moment, but I've been implementing some of the things he delivered and the results are quite spectacular so far. I look forward to hearing what you think. I'm not saying the chapter is done. I just want to keep you informed.

Last but not least, for the few who think we're wasting time releasing these updates, I've added a question to the FAQ. It's at the bottom. My humble Christmas present to you guys. Cheers.

Here's what the update contains:

• Engine: Removed loading bar during fast loads
• Game: Made dialogue states chapter permanent
• Chapter 1: Tweaked item description
• Chapter 1, 2, 4 & 5: Tweaked hallway background
• Chapter 1, 4 & 5: Tweaked living room background
• Chapter 3: Fixed typos
• Chapter 5: Fixed graphical background glitch
• Chapter 5: Reduced memory footprint

Don't be shy if you see something strange or buggy in the game.

Big Love!

- a
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