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The Dream Machine

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Citizen!

We're working hard on getting Chapter 5 out the door. It shouldn't be too far off now. More and more post-its are getting checked off each day. No dates yet. In the meantime, we've released an update to the game. It's fairly meaty. A lot of the changes will only affect Chapter 5, but we also replayed all the earlier chapters and corrected any problem we encountered.

Here's the full list of changes:

• Engine: Tweaked proximity trigger object
• Engine: Tweaked step trigger object
• Engine: Optimized drag manager
• Engine: Tweaked 'Face' task command
• Game: Improved performance while on game menus
• Chapter 2 & 4: Tweaked gas machine graphics
• Chapter 1: Fixed Victor's depth sorting issue during breakfast
• Chapter 1: Fixed telephone's obstacle issue
• Chapter 1, 2, 3 & 4: Added auto save points
• Chapter 2: Changed tentacle sounds
• Chapter 2: Fixed problem with putting on the helmets in the machine room
• Chapter 2: Tweaked Morton's conversation
• Chapter 2: Tweaked ink pad puzzle
• Chapter 2: Tweaked palm print door behaviour
• Chapter 2: Fixed minor safe behaviour bug
• Chapter 3: Fixed bartender's depth sorting issue
• Chapter 3: Reduced bartender's interactive area
• Chapter 3: Swapped graphics for dumb waiter contents
• Chapter 3: Fixed cabin 1 door's depth sorting issue
• Chapter 3: Tweaked minor graphical issues
• Chapter 4: Disabled ghostly jitter if Animation Effects have been turned off
• Chapter 4: Fixed game freeze that occured after speaking to "ghosts"
• Chapter 4: Fixed typo

As always, we hope you like what you read. And should you encounter any problems with the game - don't be afraid to sound off. Preferably in the comments below.

Cheers,

- a
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