Drunk-Fu: Wasted Masters

Drunk-Fu: Wasted Masters

1st of June 2017: Moustache-patch

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2 Comments
Rusto Games  [developer] Jun 4 @ 10:46pm 
Hi! We do have a bunch of updates on the way for the physics & AI (getting the Online syncing to work included a bit more optimizing than we hoped - which in turn prevented us from doing effective physics iterations during the spring).

Weighty is just the word we use in the in-studio discussions ;)
Get It Right Jun 1 @ 9:16am 
Love the concept, love the stages, love the characters and customization options but I just wish the fighting felt a bit more "weighty" and satisfying if you know what I mean. I just played a match after this update and the AI just stays on the ground and flies around the map constantly kicking which isn't very fun and it's hard to counter. I'd love more hand to hand combat and to make it easier to connect on punches and THEN the characters go flying around the map. Maybe even some grappling options to counter the constant kicking would be great too. Just my 2 cents but great job so far!