Steam Audio

Steam Audio

Blog: Bilinear HRTF Interpolation in Steam Audio

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8 Comments
chrisvarns Jun 13 @ 4:41am 
Any plans to opimize the interpolation path for mobile?
Asian Chinz Mar 27 @ 4:16am 
I'm excited to see this in action in Unreal!!
bIbIbI(rus) Mar 23 @ 11:03am 
Just -O3 this shit!
achandak  [developer] Mar 23 @ 10:47am 
A little bit of both.

The Linux machine had a slightly older CPU, also builds for different platforms are using different compilers.
Hōraisan Kaguya Mar 23 @ 7:21am 
It's a different processor, maybe it is weaker than windows one?
gibblets Mar 22 @ 9:42pm 
Sounds great either way with the voices, really hope to see more games implement good HRTF solutions.

Is there any reason why the Linux system takes such a performance hit relative to Windows? Optimizations on the newer Intel CPU or is it software or OS stack related?
Spectator6 Mar 22 @ 3:59pm 
Can't wiat until this gets implemented into titles
*=DaTr=* HaNnE Mar 22 @ 2:46pm 
When is Stean Audio coming to unreal engine. I can't wait.